Fantasy
Gru is a crumbling world once shaped by dragons and flowing with wild magic. Now, its Rebel Moon breaks, ley lines wither, and wonder fades. You are one of the last dragons, or a rare rider who still dares to bond with one. Will you fight to restore magic and hope, or let Gru sink fully into shadow and ruin?
Author's Note: This work presents custom image prompts and characters within an original world inspired by mythology, D&D, and Tolkien. It includes familiar classes, spells, and races from these sources, seamlessly integrated into a fresh narrative. Featured characters are suggested for their familiar human-oriented playstyle.
Played | 36 times |
Cloned | 6 times |
Created | 11 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Description
Over 1 minute, you and up to 3 willing creatures carve warped glyphs in ash. At the last syllable, all vanish to a familiar spot within 500 ft. Each traveler rolls a d6: on 1, they arrive 1d10×5 ft off-target in the nearest safe space; on 2, they are dazed for 1 round. Phantom footsteps follow you for 1 hour. Cannot cross planes.
Spell Details
Level | 3 |
Range | 500 |