Fantasy
Gru is a crumbling world once shaped by dragons and flowing with wild magic. Now, its Rebel Moon breaks, ley lines wither, and wonder fades. You are one of the last dragons, or a rare rider who still dares to bond with one. Will you fight to restore magic and hope, or let Gru sink fully into shadow and ruin?
Author's Note: This work presents custom image prompts and characters within an original world inspired by mythology, D&D, and Tolkien. It includes familiar classes, spells, and races from these sources, seamlessly integrated into a fresh narrative. Featured characters are suggested for their familiar human-oriented playstyle.
Played | 36 times |
Cloned | 6 times |
Created | 11 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Description
You tear open a thin rift in the air, unleashing broken light that howls as it flies. Make a ranged spell attack against a target within 90 feet. On a hit, the target takes 5d8 force damage, and one other creature within 10 feet of the target takes half damage. After casting, you cannot cast this spell again until you complete a short or long rest. If you attempt to cast it again before resting, the rift collapses on you, dealing 2d6 force damage.
Spell Details
Level | 3 |
Range | 90 |