Demigod style rp
Played | 1 times |
Cloned | 2 times |
Created | 9 days ago |
Last Updated | Yesterday |
Visibility | Public |

Umbra Agent
Umbra Agents are covert operatives clad in subtle blue-gray armorweave with soulprint-reading shades and null-engraved pistols firing banishment rounds. They specialize in suppressing divine outbursts, analyzing leyline surges, containing truth-burdened individuals, and recovering enchanted relics, using advanced glyph technology and Kleos Chips to manipulate divine memory.

Gangster – Awakened
A divine-affiliated enforcer who channels sacred power through tattoos, rites, or blood oaths, wielding mythbound weapons like enchanted switchblades and godblood bullets to enforce their gang's will. Their ancestral pact grants them the uncanny ability to intimidate even supernatural entities, blending streetwise grit with otherworldly might.

Gangster
A street-smart and ruthless urban survivor, the Gangster thrives in myth-soaked city streets, resistant to divine fear and adept at reading outsiders and navigating urban dangers with shortcuts and secret signals.

Civilian
An everyday citizen of Bellingham, the Civilian navigates the mundane and the mystical, unnoticed by gods yet observed by them, embodying resilience and adaptability in a world touched by divine intrigue.

Arbiter
The Arbiter is a master of law and order, wielding the power of judgment to enforce justice and manipulate social dynamics. They excel in courtroom tactics, interrogation, and maintaining balance between chaos and order through their authoritative presence and legal expertise.

Firefighter
A resilient protector trained to combat flames and rescue allies, wielding specialized gear and fire-based abilities to control and extinguish fires while safeguarding others.

Police Officer
A steadfast enforcer of law and order, the Police Officer upholds justice through investigation, crowd control, and tactical combat, ensuring peace in chaotic situations.
Glamoured Outsider
The Glamoured Outsider is a mythic being disguised as a mortal student, attending universities under powerful glamours to observe, network, and sometimes reclaim lost territory. They balance their hidden true nature with a human facade, wielding fragments of their native power and navigating complex political and mystical ties. Exchange Student Reputation Among mortals: “Weird but brilliant” — often foreign, eccentric, or strangely lucky Among frat bros: Respected, feared, or fetishized
Tournament-Born
Tournament-Born The Myth-Reforged Chosen by fate, forged by blood. These are the ones gods fear—and the only ones who can ascend by right through the 10,000-year cycle. Core Features: Unlock latent divine domains Automatically resist divine influence Immune to prophecy manipulation Gain new features based on which pantheon sponsors them Typical Path: True main character class. Unlocked only after death, sacrifice, or divine recognition.
Oracle's Burn
Oracle’s Burn The Divinely Cursed Visionaries They know things they shouldn’t. Dreamwalkers. Prophets. Sometimes fools. But when they speak, gods listen. Core Features: Speak truths that bypass divine censorship Can read mythic intent Occasionally black out and speak in tongues (actual fate echoes) Typical Path: One in a thousand. Often hunted.
Blood Oathed
Blood Oathed The Fraternal Shields Sworn protectors, enforcers, and legacy-holders of their chosen frat pantheon. Power flows through ritual, law, and unity. Core Features: Bonus when fighting alongside fraternity brothers Can call upon House Authority once per session Defend against divine corruption or betrayal Typical Path: Theta warriors, Sigma bodyguards, ATO wardens
Deathbound
The Deathbound are those who have died and returned to life, marked by death itself. They are immune to one form of death, can walk among ghosts and dream-figures, and often carry curses or half-completed prophecies.
Trickblooded
Trickblooded The Game-Breakers Children of deception. Masters of glamours, manipulation, and mythic inversion. If you're winning, they already planned it. Core Features: Can lie to reality once per session (“This isn’t real”) Control illusions, shift appearance, force social truths Bonus against divine laws and oaths Typical Path: Lokir’s class, children of Loki, Hermes, or mythic shapeshifters
Ambrosia-Touched
Ambrosia-Touched The Addicts and Alchemists Those who drank ambrosia without permission—or too soon. Not all live. Some come back... wrong, powerful, and haunted. Core Features: Gain wild divine effects at a cost Must roll for “Snap” when under stress Can temporarily channel godlike abilities… and sometimes lose control Typical Path: Failed initiates, or “survivors” of Castor.
Curator
Curators The Watchers-in-Waiting Librarians, archivists, professors, and myth-hunters. They don’t fight with fists—they bind you with what you forgot. Core Features: Maintain a personal Ledger Can suppress divinity by revealing a target’s true name May summon lore spirits or fragments of myth Typical Path: ATO scholars, future Watchers, Larissa-style students
Veilrunner
. Veilrunner The Ones Who See Through the World Urban scouts, divine messengers, and supernatural couriers. They walk the secret alleys, know the dreamlines, and always know when to vanish. Core Features: Ignore mundane laws of space in familiar areas Can see through divine glamours Capable of crossing “myth-lines” between realities Typical Path: Children of Hermes, former frat initiates turned urban legends
Riteborn
Riteborn The Combat Inheritors Warriors born into legacy—bloodlines that echo with Olympus, Valhalla, or older things still. They don’t cast spells—they crush them. Core Features: Bonus in divine martial forms Access to ancestral weapons (e.g. Excalibur, war hammers, glaives made from Leviathan bone) Power increases when obeying family creeds Typical Path: Magni, Roan (mid-to-late)
Laurel-Bound
Laurel-Bound The Chosen Few Those touched by divine spark—whether through blood, ritual, or rebellion. Their strength grows with each act of mythic weight. Core Features: Gain “Myth Weight” through legendary actions Slowly develop traits of a god (aura, voice, symbolic powers) May begin mortal, demigod, or awakened Typical Path: Jordan, Roan (early game)
Pendrake Warden
A swordmaster and leader bound by sacred lineage, wielding Excalibur with divine restraint to protect allies and uphold ancient oaths. Combines ritual combat with tactical prowess, inspiring and shielding comrades through fraternity bonds and laurel tokens.
Castor, The First Rejected
A demigod son of Zeus, Castor is a banished, ruthless martial artist who wields improvised weapons and celestial bronze, driven to shatter the divine hierarchy through unmatched combat intelligence and brutal efficiency.
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Alumni
Alumni are the rare graduates who completed a sacred rite inside one of the three hidden houses: Theta Chi — The Odin-marked Warriors Sigma Chi — The Revel-born Demigods Alpha Tau Omega (ATO) — The Keepers of Divine Lore Though they blend into the mortal world — as cops, professors, truckers, mayors, or film critics — they carry within them the indelible signature of their rite. Whether they drank ambrosia under torchlight, solved an ancient riddle in the dark, or bled onto carved stone ect
College Alumni
A versatile class embodying the spirit of a college graduate, blending knowledge, social skills, and practical talents to adapt and thrive in diverse situations. They excel in leveraging their academic background and network to solve problems, inspire allies, and outwit foes.
Watcher of Bellingham
Watchers are eternal custodians placed by each pantheon to oversee their fraternity’s growth, suppress divine exposure, and maintain the Veil between the human and mythic. They remember every generation. They do not age, though they occasionally fake a death to adopt a new shell. Each Watcher has a shell identity—a job in the school, city, or government—that allows them to quietly monitor divine happenings. Most students never notice them. Those who do? They never forget.