You are a Witcher, you take contracts and deal with the monsters, featuring the whole Monster Codex.
Played | 237 times |
Cloned | 32 times |
Created | 266 days ago |
Last Updated | 75 days ago |
Visibility | Public |
Description
Chorts are aggressive, beast-like fiends that charge into battle with reckless abandon, using sheer strength and ferocity to overwhelm their foes. Their regenerative abilities allow them to recover quickly from wounds sustained in combat, making them formidable opponents despite their lack of finesse in fighting techniques.
Size | Medium |
Type | Fiend |
CR | 3 |
XP | 1700 |
Languages | Understands Infernal but cannot speak. |
Armor Class | 15 |
HP Range | 85 - 120 (Avg: 103) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.
Charge
If the Chort moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 10 (3d6) bludgeoning damage and must succeed on a DC 14 Strength saving throw or be knocked prone.
Claw
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) slashing damage.
Regenerate
The Chort regains 5 hit points at the start of its turn if it has at least 1 hit point.