The Witcher world illustration - Semi- Fantasy, Dystopia  theme
Semi- Fantasy, Dystopia

The Witcher

R
Rathatri

You are a Witcher, you take contracts and deal with the monsters, featuring the whole Monster Codex.


Author's Note: Prompting Franz for items: At the beginning of the campaign is playing a witcher tell Franz, - I am a Witcher, add a silver sword, a steel sword and my witcher medallion to my inventory.
Played237 times
Cloned32 times
Created
266 days ago
Last Updated
75 days ago
VisibilityPublic
Rotfiend
CR 2Medium Undead
Rotfiend
HP Range35 - 45 (Avg: 40)
AC12
XP500

Description

Rotfiends resemble decomposing human bodies that have been stripped of their skin. Their presence is given away by the overwhelming stench of rot, which is a distinctive feature that lends them their name. These creatures, particularly the dangerous devourer variety, exhibit an insatiable appetite for human flesh and have become rampant in the age of warfare and violence, especially around battlefields and disease-ridden areas. Though they primarily feed on carrion, they will occasionally attack the living—especially lone travelers—given their remarkable speed, which exceeds that of a galloping horse. The rotfiend's decomposing form is filled with poisonous gases that can harm even the stoutest of warriors, and their bodies are also prone to explosion upon death, making them perilous foes even in demise. They are most active during the twilight hours and night, when they pose a greater threat to any who cross their path.

Details
SizeMedium
TypeUndead
CR2
XP500
Languagesunderstands Common but cannot speak
Defenses
Armor Class12
HP Range35 - 45 (Avg: 40)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage plus 4 (1d8) poison damage.

Poisonous Emanation

The rotfiend releases a cloud of toxic gas in a 10-foot radius. Each creature in that area must succeed on a DC 13 Constitution saving throw or take 10 (3d6) poison damage and be poisoned for 1 minute. A poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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