You are a Witcher, you take contracts and deal with the monsters, featuring the whole Monster Codex.
Played | 237 times |
Cloned | 32 times |
Created | 266 days ago |
Last Updated | 75 days ago |
Visibility | Public |
Description
Drawn from the depths of watery graves, the Drowner is a ghastly creature that lingers near marshes and riverbanks. Its haunting form is a decaying reminder of those who perished in the water, driven by a relentless hunger for the living. With its gnarled limbs and pallid skin, it emerges from the depths to drag unsuspecting travelers into the murky abyss. They are known for their cunning traps and ferocity when provoked, often attacking in groups to overwhelm their victims.
Size | Medium |
Type | Undead |
CR | 3 |
XP | 700 |
Languages | Undercommon, but cannot speak |
Armor Class | 13 |
HP Range | 34 - 42 (Avg: 38) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Claw
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage.
Grasping Hand
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage, and the target must succeed on a DC 14 Strength saving throw or be grappled (escape DC 14).
Multiattack
The Drowner makes two attacks: one with its claws and one with its grasping hand.
Water's Embrace
The Drowner can attempt to pull a grappled target underwater, causing it to drown unless they succeed on a DC 12 Constitution saving throw each turn.