You are a Witcher, you take contracts and deal with the monsters, featuring the whole Monster Codex.
Played | 237 times |
Cloned | 32 times |
Created | 266 days ago |
Last Updated | 75 days ago |
Visibility | Public |
Description
Born, or so some experts believe, of magic ice crystal, the Hounds of the Wild Hunt race alongside their spectral masters. Like ravenous, feral dogs, they are capable only of mindlessly attacking whatever crosses their path. These beasts are relentless in their pursuit, embodying the very essence of winter's fury, attacking with a viciousness that leaves their prey no chance of escape.
Size | Medium |
Type | Monstrosity |
CR | 4 |
XP | 1800 |
Languages | Understands Common but cannot speak. |
Armor Class | 14 |
HP Range | 60 - 80 (Avg: 70) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite Attack
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage, and the target must succeed on a DC 13 Strength saving throw or be knocked prone.
Claw Attack
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Frenzy
When the Hound of the Wild Hunt is reduced to half its hit points or fewer, it enters a frenzy. While raging, it gains advantage on melee attack rolls and deals an additional 3 (1d6) damage.
Ice Spikes
The Hound can create spikes of ice in a 10-foot radius centered on itself. Each creature in that area must succeed on a DC 14 Dexterity saving throw or take 14 (4d6) piercing damage and have their speed reduced by half until the end of their next turn.