Semi- Fantasy, Dystopia
You are a Witcher, you take contracts and deal with the monsters, featuring the whole Monster Codex.
Author's Note: Prompting Franz for items:
At the beginning of the campaign is playing a witcher tell Franz, - I am a Witcher, add a silver sword, a steel sword and my witcher medallion to my inventory.
Played | 222 times |
Cloned | 30 times |
Created | 249 days ago |
Last Updated | 58 days ago |
Visibility | Public |
HP Range20 - 25 (Avg: 23)
AC13
XP300
Description
Wolves are cunning and aggressive carnivores that thrive in the wild, known for their pack instincts and strategic hunting methods. They possess a blend of primal ferocity and acute intelligence, making them formidable opponents even when they may seem weaker than other monsters that roam the lands post-Conjunction. Adventurers must be wary of their surroundings as these predators often indicate the presence of even greater threats, such as werewolves and leshens, lurking nearby.
Details
Size | Medium |
Type | Beast |
CR | 2 |
XP | 300 |
Languages | understands Common but cannot speak |
Defenses
Armor Class | 13 |
HP Range | 20 - 25 (Avg: 23) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bite
The wolf makes a melee attack with its sharp teeth, dealing 1d6+2 piercing damage on a hit.
Pack Tactics
The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.