Explore the Broken Isles of Azeroth, set during the World of Warcraft: Legion.
Played | 83 times |
Cloned | 10 times |
Created | 170 days ago |
Last Updated | 6 days ago |
Visibility | Public |

Description
Sea giants, known as skrogs, are formidable titans of the ocean depths, bred by the titans themselves to assist in dredging the seas and lifting land from the ocean floor of Azeroth. Once guardians of the sea, the few that remain have turned aggressive and hostile to those who traverse their underwater domains. Their notorious behavior includes sinking ships and enslaving their crews to plunder their possessions, making them a feared presence in the waters of the Broken Isles.
Size | Huge |
Type | Giant |
CR | 10 |
XP | 5900 |
Languages | Giant, Aquan |
Armor Class | 17 |
HP Range | 200 - 250 (Avg: 225) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Crush
The sea giant makes a melee attack with its massive fists, dealing 3d12 + 8 bludgeoning damage.
Enslave Crew
The sea giant can attempt to magically charm up to 3 humanoids it can see within 30 feet. They must succeed on a Wisdom saving throw or be charmed for 1 hour, obeying the giant's verbal commands.
Ship Sinking
As an action, the sea giant can target a ship within 60 feet, causing it to take 5d10 damage from tentacles rising from the ocean depths. If the ship's hit points are reduced to 0, it sinks immediately.
Tidal Wave
The sea giant can summon a wave of water in a 30-foot line that is 10 feet wide. Each creature in that line must succeed on a Strength saving throw or take 4d10 bludgeoning damage and be knocked prone.