Explore the Broken Isles of Azeroth, set during the World of Warcraft: Legion.
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Created | 82 days ago |
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Aggramar's Vault
Aggramar's Vault is an ancient titan stronghold that has fallen into the hands of the vrykul. Once a place of reverence, it now serves as a battleground where the mighty face trials of strength and cunning. At the heart of the vault, the infamous Yotnar presides over the daunting Trial of Might, challenging every warrior who dares to enter.
Altar of End Times
The Altar of End Times is a grotesque site of dark power, steeped in the stench of burnt offerings and demonic energy. Erected by the Burning Legion, this sinister shrine pulsates with malevolence, resonating with the echoes of tortured souls. Surrounded by a barren landscape scorched by Felfire, it stands as a foreboding reminder of the Legion's relentless invasion and their intent to bring about the world's doom.
Andu'talah
Once a sacred temple of the night elves, Andu'talah now stands in a decayed state, overtaken by the twisting forces of the Emerald Nightmare. Foul creatures roam the grounds, remnants of its corrupted past, and a lingering darkness hangs heavy in the air, a constant reminder of the betrayal that occurred within its walls.
Azurewing Repose
Azurewing Repose is a serene dragon pool surrounded by the enchanting energies of ley lines, revered as a sacred site by the Azurewing brood of the blue dragonflight. This tranquil area is both a place of repose for the dragons and a source of potent magical energy, attracting those who seek to harness its power or commune with the majestic creatures that guard it.
Blackbeak Overlook
Perched high on the northern cliffs of Stormheim, Blackbeak Overlook offers breathtaking views of the churning seas below. It is a lively sanctuary for wildkin, who have made their home amidst the rocky outcrops and thickets. The sounds of their calls echo against the cliffs, creating a symphony of nature that fills the air.
Bradensbrook
Bradensbrook is a rugged Gilnean village, perched precariously on the bleak coast of Val'sharah. Its residents endure the constant threat of aggressive wildlife while navigating their lives amid the jagged rocks and chill winds. The atmosphere is one of resilience as the community adapts to the harsh but beautiful coastal environment.
Broken Valley
Broken Valley is a desolate and twisted landscape overtaken by the demonic army of the Burning Legion. The air is thick with the acrid scent of sulfur and smoke, as the ground itself pulses with green fel lava that bubbles ominously. Among the ruins of what once was a thriving land, engines of war churn and growl, while the anguished cries of the slaves and prisoners echo through the valley, a constant reminder of the Legion's dread hold over the land.
Cartier & Co. Fine Jewelry
Situated within the bustling Magus Commerce Exchange, Cartier & Co. Fine Jewelry is a revered establishment where both elegance and craftsmanship collide. Jewelcrafters gather here to learn new cuts while the enchanting displays of glittering gems and exquisite designs create an atmosphere of luxury and artistry.
Chamber of the Guardian
The Chamber of the Guardian serves as the vibrant heart of Dalaran, a pulsating hub of magical energy and lore. It features a teleportation portal that leads down to Aegwynn's Gallery, filled with echoes of the past and artifacts of immense power. Towering above the chamber is the imposing Spire of the Guardian, a majestic structure that pierces the skies, commanding respect and awe from all who enter.
Cliff's Edge
Cliff's Edge is a small tauren outpost perched precariously on the cliffs of Highmountain, offering breathtaking views of the sprawling Witchwood below. This sturdy settlement, built from wood and stone, serves as a sanctuary for weary travelers and a place of community for the tauren people.
Court of Farondis
The Court of Farondis is a ghostly realm filled with sorrow and betrayal. Once a vibrant palace, its halls now echo with the whispers of the cursed spirits who linger, torn between their loyalty to their prince and their anger for the calamity that befell them due to his actions. As they learn of the true threat posed by Queen Azshara, a flicker of hope amidst their bitterness stirs in their hearts, allowing them to reconsider their stance against their prince.
Cove of Nashal
The Cove of Nashal is a ghostly reminder of a fierce battle, where the remains of Sylvanas Windrunner's fleet lie scattered across the rocky shores of northwestern Stormheim. The cove is marked by tumultuous waves crashing against the remnants of ships, with Forsaken and mutated creatures alike still vying for dominance over the maritime graveyard. Amidst the wreckage, the Blightcaller is being repaired, a lone Forsaken bastion amidst the chaos wrought by the Alliance and the horrors of the sea.
Crimson Thicket
Crimson Thicket is a vast, enchanted forest located in the northeastern region of Suramar. This wooded area is known for its striking crimson foliage and the magical creatures that call it home. At the northern edge of the thicket lies a cavern inhabited by a rare storm drake, cloaked in mystery and whispers of ancient power.
Crumpled Palace
Once a magnificent abode of grandeur, the Crumbled Palace now lies in ruin, its crumbling walls whispering tales of the past. This is the historical home of Prince Farondis, serving as the main hub for the Court of Farondis, where remnants of political intrigue and forgotten glory still linger amidst the overgrown vines and shattered marble.
Dalaran Merchant's Bank
Dalaran Merchant's Bank stands as an important financial institution just south of the Silver Enclave in the magical city of Dalaran. Despite its reputation as the 'Alliance' bank, it serves all factions. Following the Battle for the Broken Shore, the bank's operation was disrupted when the entire city was transported over Deadwind Pass by a gigantic Blink spell, leaving both citizens and merchants scrambling to recover valuables. The Kirin Tor Guardians have since been stationed to ensure the safety of the bankers and the public as they re-establish normalcy.
Deliverance Point
Deliverance Point serves as the main base of the Armies of Legionfall, strategically positioned on the Broken Shore. The stronghold is divided into three distinct tiers: the upper tier features the towering Mage Tower and a bustling Command Center; the middle tier is alive with large tents housing representatives from various class orders; the bottom tier is dedicated to the enigmatic Nether Disruptor alongside the revered Cenarion Circle, all amidst an ever-present tension from incoming threats. Two well-marked entrances provide access: a southern path leading to the tranquil shore where the mysterious Nameless Mystic resides, and a northern path descending into the dangerous Infernal Causeway that navigates to the heart of the island.
Den of the Demented
The Den of the Demented is a small cavern nestled in the rugged terrain of southwestern Suramar, situated just above the notorious Felsoul Hold. This peculiar locale serves as an informal gathering point for adventurers questing in Felsoul Hold. Due to its proximity, it allows for quick respite and preparation before delving deeper into the treacherous region, with the nearest flight path located a short ride away at Felblaze Ingress, in Azsuna.
Emerald Bay
Emerald Bay is a tranquil body of water nestled south of the enchanted Dreamgrove in Val'sharah. The waters are meticulously safeguarded by the Druids of the Fin, who ensure the delicate balance of life within this serene bay. Here, mischievous Thistleleaf sprites flit about, their laughter echoing in the air, while graceful Bay Threshers glide just beneath the surface, adding to the vibrant ecosystem.
Eye of Azshara
Amidst outlying shoals off the coast of Azsuna, an ancient source of power lies beneath the waves. Long ago, the power of Queen Azshara extended throughout these lands, and the naga seeking the Tidestone of Golganneth still act at her behest. As clouds roll in and the air crackles with the energy of an approaching storm, Azshara's followers prepare to summon an incarnation of her Wrath to lay waste to the land.
Falanaar
Falanaar is a small, ruined town steeped in a haunting past, marked by the devastation wrought during the Sundering. The town remains a stark reminder of the destruction of the Tidestone of Golganneth and the loss of the Arcan'dor. The fractured remnants of the Temple of Fal'adora, dedicated to Elune, loom over crumbling buildings, while parts of the settlement have tumbled into the depths of the Falanaar Tunnels, now home to the elusive Fal'dorei. Nearby lies the Shattered Locus, a once-promising arcan'dor, and the tranquil Moonshade Sanctum.
Felblaze Ingress
Felblaze Ingress is a foreboding area in northeastern Azsuna, known for its demonic gateway. The hidden Overseer Felorax lurks within, his presence shielded by a warding crystal that must be destroyed to confront him. A small Illidari camp nearby provides a tactical retreat and a flight path for swift access across the river to another encampment.
Felsoul Command
Felsoul Command is a dark and foreboding fortress atop Felsoul Hold, serving as the bastion for the Burning Legion's insidious plans. The air crackles with malevolent energy, and the walls resonate with the echoes of tortured souls bound to the Legion's will. Each corner of the stronghold is fortified with spires of blackened obsidian, adorned with glowing, fiery sigils that illuminate the otherwise bleak surroundings.
Felsoul Hold
Felsoul Hold serves as a sinister base of operations for the Burning Legion in the shadowy southwestern region of Suramar. Under the ruthless leadership of the demon Azoran, the stronghold is devoid of light, surrounded by a landscape of twisted trees and scorched earth. A malevolent soul engine is at the heart of the hold, fueling The Lightbreaker, the Legion ship poised to unleash destruction upon Dalaran.
First to Your Aid
First to Your Aid is a bustling first aid clinic situated in the heart of the Magus Commerce Exchange. Following the recent chaotic events of the Battle for Broken Shore, many citizens of Dalaran find themselves disoriented, battling dizziness and nausea from the sudden relocation of the city via a colossal Blink spell. The dedicated nurses and healers work tirelessly to provide much-needed assistance to their fellow townsfolk, offering remedies and comfort amidst the turmoil.
Forever Rise
Forever Rise is a hauntingly beautiful area in southern Azsuna, where ethereal ghosts gather to attend an eternal wedding, their spectral forms twirling gracefully in the air. The scenery is both enchanting and melancholic, with the whispers of love echoing gently amidst the sound of crashing waves from the Oceanus Cove below.
Frosthoof Watch
Frosthoof Watch is a small, solitary tower perched on the windswept heights of Highmountain Peak, serving as a grim sentinel over the treacherous paths that lead further up the mountain. Operated by the enigmatic Skyhorn tribe, the watch stands abandoned, its cold stone walls echoing the howling winds and the memories of those who once tended it. Nearby, a snow-covered grave site marks the final resting place of travelers lost to the harsh climate, further testament to the dangers that await those who scale the heights.
Garrison of the Fel
The Garrison of the Fel serves as a foreboding encampment for the Burning Legion, where dark rituals and sinister planning take place. Even the air is thick with malevolence, as demons are constantly summoned, and their laughter echoes through the night. The looming presence of the garrison casts a shadow across the surrounding lands, a constant reminder of the Legion's ominous threat. Treacherous terrain and jagged cliffs surround the area, making it difficult for intruders to approach undetected.
Greywatch Encampment
Greywatch is a strategic encampment of the Gilneas Brigade, actively resisting Forsaken threats in eastern Stormheim. Led by King Genn Greymane, the camp serves as the nerve center for the Brigade's operations in the region. As the Forsaken attempt to blight bomb from the nearby Bronzeleaf Thicket, heroics from the Brigade thwart their malicious plans under Greymane's directive.
Grizzleweald
Grizzleweald is a furbolg village nestled in the lush, verdant forests of Val'sharah. The serene atmosphere is currently shattered by the chaos of an ongoing attack by grells, their grotesque forms flitting through the trees, causing panic among the villagers. Whispers of ancient magic and the echoes of battle fill the air as the furbolgs rally to defend their home.
Halls of Valor
Nestled high above the tumultuous skies of Stormheim, the Halls of Valor are an ethereal sanctuary shrouded in swirling mist and vibrant clouds. Here, the greatest warriors of the vrykul are summoned to serve Keeper Odyn, basking in their eternal reward and preparing for the battles that lie ahead. This sacred place pulses with the echoes of valorous deeds, illustrating the legacies of those who once lived bravely.
Hatecoil Slave Pen
The Hatecoil Slave Pen is a grim cave where the echoes of anguished cries reverberate off the damp stone walls. This dark and foreboding location serves as a prison for captives, held by cruel slavers who thrive in the shadows of the El'dranil Shallows.
Hatecoil Warcamp
Hatecoil Warcamp serves as a formidable base for the naga forces within the eastern El'dranil Shallows of Azsuna. Its strategic location, being the entrance to the Eye of Azshara, makes it a critical stronghold for operations in the region. The atmosphere is thick with tension as naga warriors prepare for potential incursions, their movements both graceful and deadly.
Haustvald
Haustvald is a vast stone complex that stands as a testament to the vrykul's sacred traditions, now marred by the darkness of forgotten vows. It is a crucial location for the Bonespeakers cult, who once honored the ancient rituals but have now embraced sinister practices. The site is a gateway to Helheim, where the Sea-Witch Helya reigns, making it a focal point for ominous events in Stormheim as undead monstrosities roam its halls during the tumultuous times of invasion.
Helheim
Helheim, the desolate realm presided over by the Val'kyr Helya, serves as a chilling purgatory where dishonorable vrykul engage in an eternal, futile struggle for glory. They are forever caught in their futile battles, unable to achieve the honor they crave. This grim domain is separated from the living by the vast Maw of Souls, an endless ocean that swallows the cries of the fallen. The dread ship Naglfar frequently arrives to ferry damned souls across this treacherous sea from the world of the living. Helheim's ominous presence looms over the nearby areas of Haustvald and Tideskorn Harbor, casting a shadow over those who dare to venture too close.
Hrydshal
Hrydshal is a sprawling vrykul city that serves as the traditional home for the Tideskorn clan. Known for its imposing structures and rich history, it is particularly noted for the Drekirjar, who are renowned for their mastery in taming the fierce storm drakes that roam the skies above. As the largest settlement in Stormheim, Hrydshal stands as a monumental feature of the region, bustling with the vibrant culture and strength of the vrykul, showcasing their deep connection to the storms and the seas.
Illidari Stand
Illidari Stand serves as the main outpost for the Illidari demon hunters, positioned strategically at the edge of the Faronaar Front in Azsuna. This outpost is bustling with determined warriors and magic-users preparing for their relentless battle against demonic forces. Runes of protection are inscribed in the surrounding area, and scouts constantly keep watch for incoming threats.
Jandvik
Jandvik is a beleaguered vrykul town that clings to the eastern shores of Suramar, where the fierce icy winds intertwine with rising waves. Once a proud bastion of strength, the town now lies in fear, under the relentless assault of the Sashj'tar naga. Jarl Throndyr, a celebrated leader, has mysteriously vanished amidst the chaos of battle, prompting the brave warrior Toryl to reach out for external assistance to save their home.
Kal'delar Ruins
Once a majestic elven military city, Kal'delar now lies in crumbling ruins by the southwestern shores of Val'sharah, its ancient walls overtaken by time and the sinister presence of Murkwater naga. The haunting beauty of its architecture is marred by the dark waters that encroach upon its remnants, creating an eerie atmosphere filled with the whispers of a forgotten era.
Krasus' Landing
Krasus' Landing is a prestigious area in eastern Dalaran, named after the famed Kirin Tor mage Krasus. This serene landing is not only known for its majestic views but also houses Aludane Whitecloud, the city's flight master, who assists adventurers in their aerial journeys.
Legendary Leathers
Legendary Leathers is a renowned leatherworking shop within the bustling Magus Commerce Exchange in Dalaran. The shop specializes in crafting fine leather goods infused with magical properties, making it a favorite among adventurers and mages alike. Diane Cannings, the skilled owner, is known for her meticulous craftsmanship and unique designs, often incorporating rare materials sourced from distant lands.
Legion Camp: Ruin
The Legion Camp: Ruin serves as a dark stronghold on the isle of Faronaar in Azsuna, where twisted demons gather their forces. This camp is notorious for its rich stockpile of sinister weapons, glinting ominously in the shadows. At one time, the Order of the Silver Hand attempted to launch an assault on this vile place, aiming to reclaim precious Lumenstone that lay within its fortified walls.
Legion camp: Chaos
Nestled within the charred remains of a once-lush forest, this camp serves as a grim stronghold for the demons of the Burning Legion. Flames dance in makeshift braziers, illuminating the dark, twisted architecture of crude tents and rudimentary fortifications. The air is thick with the scent of brimstone and the cacophony of demonic chants fills the night, echoing the dark intentions of its inhabitants.
Ley-Ruins of Zarkhenar
The Ley-Ruins of Zarkhenar are a haunting site in Azsuna where remnants of an ancient civilization intertwine with recent machinations. The rogue nightborne prince Ael'Yith has seized these damaged ruins, transforming them into a facility designed to siphon raw ley energy. Despite the descent into decay, vibrant sparks of ley energy dance through the air, illuminating the area and casting eerie shadows that whisper of the past.
Like Clockwork
Like Clockwork is a renowned engineering shop located in the bustling Magus Commerce Exchange of Dalaran. The shop is frequented by wizards and inventors alike, drawn by the promise of expertly crafted mechanical devices and enchanting innovations. With its shelves brimming with gears, gadgets, and arcane tools, it serves as a hub for those seeking to blend magic and machinery.
Lorlathil
Lorlathil is a serene neutral village nestled in the heart of Val'sharah, where nature and magic intertwine. The air is thick with the scent of wildflowers and ancient trees, while the villagers, primarily druids along with night elves, dryads, and keepers of the grove, live harmoniously with their surroundings. The village serves as a sanctuary for those who revere the balance of nature and the mystique of the forest.
Malorne's Refuge
Once a serene haven dedicated to the great stag god Malorne, this shrine now stands corrupted by the presence of satyrs who revel in their defilement of the sacred grounds. With twisted vines and wild foliage overtaking the once-sacred altar, the atmosphere is charged with tension, while echoes of the past linger like whispers among the trees.
Meredil
Meredil is a desolate and overgrown area of Suramar City, once vibrant and alive, now succumbed to decay and the withered. Burrows of twisted vines and crumbling structures tell the tale of a once-thriving community, shadowed by the overbearing Ruins of Elune'eth that loom above. The entrance to the hidden sanctuary of Shal'Aran is nestled within these remnants, drawing the attention of those brave enough to explore its depths.
Mistvale
Mistvale is a lush and marshy expanse in northeastern Val'sharah, nourished by the snowmelt from Highmountain. It remains largely untainted by the corruption of the Emerald Nightmare, providing a haven for those seeking solace, though caution is advised due to the presence of hostile bears. A winding road traverses this vibrant landscape, connecting travelers to the idyllic Sylvan Vale and the challenging Emerald Ascent that leads up into the towering heights of Highmountain.
Moon Guard Stronghold
Once a formidable bastion of the Moon Guard, the stronghold now stands eerily quiet, its walls marred by battle scars and neglect. The air is heavy with the remnants of magic and sorrow, as if the very stones weep for their fallen guardians. Remnants of a recent clash with the nightborne armed forces litter the courtyard, where the scent of mingled dust and decay prevails.
Moonclaw Vale
Once a serene night elf village known for its harmonious connection to nature, Moonclaw Vale now lies in desolation, overrun by the taint of the Emerald Nightmare. The bodies of brave druids who perished in defense of their home litter the ground, a tragic testament to the struggle for balance that has been shattered. Under the malevolent leadership of the satyr warlords, Xandris the Dishonored and Kagraxxis the Corruptor, the village is embroiled in chaos as it fights against the encroaching darkness that threatens to consume it.
Moonrest
Moonrest is a sinister and corrupted wooded area in eastern Val'sharah, where the oppressive atmosphere of the Emerald Nightmare hangs heavy. Darkgrove Cavern lurks within, the sinister lair of Lyrathos Darkgrove, who has filled these woods with twisted fel plants. Darkbinder Elissath can often be seen here, shrouded in shadow as they attempt to resurrect the fallen spirits of night elves, binding them to serve the malevolent will of the Burning Legion.
Morheim
Once a thriving vrykul village nestled on the eastern coast of Stormheim, Morheim has been cast into shadow after a sudden murloc invasion. The fields that once flourished with crops lie desolate, while the villagers’ cries linger like echoes in the night. In the center of the village stands a towering statue of a looming watcher, forever labeled as the 'Champion of Morheim,' a solemn reminder of the village's fallen glory.
Neltharion's Vault
Neltharion's Vault is a vast cavern deep within Highmountain, shrouded in ancient secrets and the remnants of titanic power. Once a site of creation and destruction, it holds the legendary Hammer of Khaz'goroth and two sets of titan disks, safeguarded in a small chamber accessed via a mystical Titan Waygate. The echoes of past battles still resonate within, where Huln Highmountain, aided by Igrul the Scalebane, crafted the means to banish the monstrous Deathwing to the dark realms of Deepholm.
Nor'Danil Wellspring
Nor'Danil Wellspring is a hauntingly beautiful yet sorrowful zone submerged in the melancholic aura of Azsuna. Under the turbulent leadership of the once-noble Lord Tash'irel, the spirit inhabitants now seek vengeance against Prince Farondis and the Court for their eternal torment. Shrouded in arcane madness, they are remnants of the blissful lives once led by lovers Ilanya and Driana, who cherished their moments here before devastation struck. The deep waters hold echoes of their joy, now twisted into an unending thirst for revenge against those who betrayed them.
Oceanus Cove
Oceanus Cove is a serene subzone within the mystical realm of Azsuna, known for its vibrant marine life and ethereal beauty. The cove is embraced by towering cliffs adorned with luminous crystals that reflect the colors of the ocean, creating a captivating spectacle at dawn and dusk. It serves as a gathering point for local fishermen, adventurers, and those seeking tranquility amidst the strong presence of ancient magic.
Pit of Malinoth
The Pit of Malinoth is a dark and foreboding cave that has been transformed into a nightmarish prison by the Legion. Echoing with the anguished screams of captives, the atmosphere is thick with despair, and the very air seems to vibrate with the tortured cries of its inhabitants. This cursed place serves as a grim reminder of the Legion's ruthless campaign.
Pits of Despair
The Pits of Despair are a foreboding cave system deep within the jagged mountains. The air is thick with the scent of sulfur and smoke, and the flickering light of fires casts eerie shadows on the rough walls. Sinister echoes of tortured cries resonate through the passages, serving as a grim reminder of the illidari demon hunters who were once proud defenders but are now captured prisoners of a relentless burning legion. Mysterious runes glow faintly in the darkness, hinting at the twisted magic permeating the air.
Raven's Glory Arena
Raven's Glory Arena, located within the imposing walls of Black Rook Hold, serves as the venue for the infamous Black Rook Rumble, where warriors face off in battles of skill and might. The arena is filled with the watchful eyes of undead night elves, their hollow gazes fixed upon the combatants, while the echoes of Kur'talos Ravencrest's commands resonate through the stone walls.
Ravencourt
Ravencourt is a hauntingly revitalized military complex steeped in ancient history, now teeming with the restless spirits of long-dead commanders and soldiers rising to fend off the intimidating threat of the Burning Legion. These undead warriors, mistakenly viewing the living as demons, roam the grounds in a surreal blend of loyalty and terror, desperately defending their home from the relentless invasions.
Ravencrest Mausoleum
Ravencrest Mausoleum is a grand and eerie tomb dedicated to the illustrious Kur'talos Ravencrest, whose mysterious disappearance after the third invasion of the Burning Legion has shrouded the site in enigmatic tales. As one traverses the long, echoing hallway adorned with intricately carved stone figures, a sense of solemnity fills the air, leading to a majestic chamber that houses Ravencrest's posthumous throne, an imposing symbol of his former glory.
Riverbend
Riverbend is a quaint village nestled along the banks of the serene Aurelian River, where the Rivermane tribe of Highmountain tauren reside. The villagers live in harmony with nature, crafting their homes from the surrounding woodlands and paying homage to the river that sustains them. Vibrant gatherings and joyful celebrations are commonplace, showcasing their rich culture and tradition.
Ruins of Llothien
Once a magnificent elven city in northeastern Azsuna, the ruins of Llothien now tell a tale of lost grandeur, where crumbling towers and overgrown pathways intermingle with the remnants of a glorious past. The area is now home to the Llothien Prowlers, a large pack of owlcats led by the fierce Pridelord Meowl, as the dense foliage sways with their movements, hiding their keen eyes and agile forms amidst the overgrowth. Farondis is seeking to thin their numbers for reasons yet uncovered.
Runewood Forest
The Runewood is a vast and sacred forest nestled in eastern Stormheim, revered by the vrykul, particularly the Bonespeakers who perform their ancient rituals among its towering trees. The forest serves as a boundary between the village of Akstad and the Stonewarden Quarry, but its true heart lies in Vydhar, a fabled vrykul transformed into a magnificent tree, standing as a testament to eternal wisdom.
Shadow Fracture
Shadow Fracture is a grim Legion camp steeped in dark energies, where eredar ruthlessly enslave voidwalkers for their own nefarious purposes. The atmosphere is thick with an unsettling silence, occasionally broken by the faint cries of the imprisoned beings that echo within the encampment's boundaries.
Shadowfen
Once a vibrant night elven village, Shadowfen now lies in a state of decay, with its remnants swallowed by the creeping, corrupted roots of Shaladrassil. The echoing cries of the Wormtalon harpies hang in the air, a chilling reminder of their invasion as they seek to claim this place as their own. The remaining villagers have retreated to the safety of Starsong Refuge, leaving behind only whispers of their former lives and the untainted moonwell, a fragile beacon of hope amid the darkness.
Shala'nir
Once a peaceful enclave, Shala'nir Grove has fallen into darkness, overrun by satyrs and nightmares led by the sinister Banehoof. Amidst the twisted roots of the world tree Shaladrassil, remnants of the village still whisper of its former tranquility, while the Dreamweavers strive to cleanse the area of its corruption. Deep within the grove, the ancient Ironbranch stands as a haunting reminder of what was lost.
Shipwreck Arena
In the tumultuous waters of Azsuna lies the Shipwreck Arena, a harrowing battleground where captured slaves are forced to fight as the pets of sea giants, under the watchful eye of Prince Oceanus. This grim spectacle is a testament to the tyranny of the sea giants, showcasing their power and cruelty as they revel in the chaos of battle.
Shipwreck Cove
Shipwreck Cove is a notorious site on the northern coast of Highmountain, characterized by its treacherous waters that have claimed countless ships to the heavy, rolling fog that rarely lifts from the area. Here, murlocs reign; the hostile Swamprock tribe patrols the rocky shore, while the more amicable Murkloc tribe resides at the water’s edge. At the western edge of the cove, you can find a small camp settled by Steven Nelson, Crafty Palu, and Adaleigh Mae Nelson, who are braving the murloc-infested region. To the east, the cove meets the sandy stretches of Clackbrine Coast.
Simply Enchanting
Simply Enchanting is a charming shop nestled in the bustling district of Dalaran, known for its exquisite selection of magical items and enchanting services. Though usually overseen by the skilled Archmage Aranhir Starsinger, he is often called away on important Kirin Tor business, leaving the shop in the capable hands of his trained assistants.
Skold-Ashil
Skold-Ashil is a thriving vrykul town that stands proudly by the shimmering waters of Ashil's Bay in central Stormheim. Encompassing a rich culture of shield-maidens and Valkyra aspirants devoted to Eyir, the town is a bastion of bravery and honor. Built around the majestic Vault of Eyir, the settlement reflects both the fierce heritage and spiritual devotion of its inhabitants.
Skyhorn Village
Skyhorn Village is a resilient highmountain tauren settlement, known for its strong ties to the Skyhorn tribe. The village is currently under siege by the marauding Crawliac harpies, who have descended upon the tranquil village, disrupting the harmony of its inhabitants and threatening their way of life. Turbulent skies darken overhead, casting a pall over the once-vibrant community as tauren warriors prepare to defend their home.
Smolderhide Thicket
Smolderhide Thicket is a furbolg village nestled in the dense, enchanted woods of southwestern Val'sharah. A dark cloud looms over it, having fallen under the corruption of a strange totem once held by its tyrannical leader, Chieftain Graw. Following his defeat, Elder Sookh, a wise furbolg untouched by the totem's influence, has taken up the mantle of leadership, intent on restoring the village to its former glory. The village features two distinct sections: the upper portion of towering tree homes connected by natural bridges, and the lower portion where Graw's twisted lair once thrived, now a shadow of its former self.
Starsong Refuge
Surrounded by the corruption of the emerald nightmare, Starsong Refuge serves as a sanctuary for the night elves seeking solace from the horrors of the Emerald Nightmare that ravaged their beloved Shadowfen. Here, amidst the shadows of towering oaks, the air is filled with soft sounds of nature, interwoven with whispers of loss and hope, as Tyrande Whisperwind mournfully seeks her lost husband, Malfurion Stormrage.
Suramar City Market
Suramar City Market is a vibrant yet perilous gathering place for traders and merchants, where the air is thick with the aromas of exotic spices and strange concoctions. Despite its allure, the atmosphere is tense, as city guards watch with suspicion, making it clear that adventurers are not welcome here. Shops are filled with enchanting goods, but dealings are often underhanded, and pickpockets lurk in the shadows, waiting for the unwary.
Talismanic Textiles
Talismanic Textiles is a renowned tailoring shop nestled within the bustling Magus Commerce Exchange of Dalaran, where magical threads are woven into garments that boast both style and enchantment. Proprietor Charles Worth expertly crafts each piece, blending traditional techniques with arcane methods to create clothing that not only looks exquisite but also provides various mystical benefits to the wearer.
Tanks for Everything
Tanks for Everything is a renowned blacksmithing shop located in the bustling Magus Commerce Exchange of Dalaran, known for its exceptional craftsmanship and deep connections to the Uncrowned. The shop is an entrance to the elusive Hall of Shadows, marked by a striking raven perched on its entrance, a symbol of secrets and hidden knowledge. The proprietor, Alard Schmied, is renowned for his skill, despite a past mishap involving an explosion caused by leystone during the third invasion, which led to the recruitment of the frost mage Glaciela Rimebang to assist him.
Tel'anor
Tel'anor is a revered burial ground atop a plateau in central Suramar, where the spirits of ancient night elves linger. The landscape, marked with elegant tombstones and intricate statues, features the resting places of many notable elves who lived over ten millennia ago. Once a place of peace for the elves to honor their ancestors, Tel'anor has recently turned perilous, infested with harpies and corrupted nightborne, posing a grave danger to any unwary visitors.
Temple of Elune
The Temple of Elune stands as a serene sanctuary dedicated to the moon, adorned with luminescent crystals and intricate carvings depicting celestial events. Nestled in the enchanting Val'sharah, it serves as a sacred ground for the Sisterhood of Elune and the Druids of the Moon. The nearby Garden of the Moon is a vibrant expanse filled with night-blooming flowers, where the revered Tear of Elune is safeguarded. It is currently a bastion of defense against the emerald nightmare, holding back waves of satyrs the creatures they have corrupted with the nightmare.
Temple of a Thousand Lights
The Temple of a Thousand Lights stands as a haunting reminder of loyalty and tragedy—once a grand sanctuary for Queen Azshara's devoted, it is now a realm filled with spectral mages who continue their eternal vigil, summoning elemental forces to guard their fallen queen’s domain. The temple has been claimed by the Dread Fleet and has become the Legion's main stronghold during the campaign against Azsuna. Next to the temple lies the ethereal Garden of Elune, which serves as a stark contrast to the echoes of the past that permeate the grounds.
Thas'talah
Thas'talah is a serene subzone in Val'sharah, characterized by its lush, verdant landscapes and tranquil ambiance. It serves as the sacred home of Elothir, the revered Archdruid of Lore, alongside his devoted disciples who nurture the natural order within the area. A winding road meanders through this enchanting realm, leading down towards the Thas'talah Basin, a serene extension where Elothir's disciples reside in harmony with nature.
Thas'talah Basin
Thas'talah Basin is a once-enchanted grove in Val'sharah, now marred by the vile presence of harpies. The acolytes of Elothir, who once thrived in harmony with nature, are now under siege as they strive to combat the terror that has turned many of their peers to stone and desecrated their sacred home. The vibrant flora lies twisted and grey, with remnants of its former beauty still visible amongst the devastation.
The Agronomical Apothecary
The Agronomical Apothecary is renowned for its vast collection of rare herbs and potent elixirs, catering to both aspiring alchemists and seasoned practitioners. Here, vibrant potions bubble in glass vials, and the air is thick with the scent of fragrant plants and alchemical reagents, drawing in customers from every corner of Dalaran.
The Artisan's Gallery
The Artisan's Gallery, nestled in the southwest corner of Suramar, serves as the vibrant heart of the city's artistic community. Here, the enchanting melodies of oratory and music resonate from grand stages, while colorful performances bring theater to life, captivating the audiences with a diverse range of entertainment.
The Bank of Dalaran
Nestled to the north of Sunreaver's Sanctuary, The Bank of Dalaran stands as a bastion of financial dealings amidst the ethereal architecture of the city. While often regarded as the 'Horde' bank, it remains open to members of both factions. The head of the bank, Glutonia, a shapeshifting astral being, commands respect and intrigue, having once been an elf during her time with Alodi, but now presents herself as a goblin.
The Dark Stockades
The Dark Stockades serves as a grim prison operated by the Burning Legion, a place where the most hardened prisoners are kept under heavy guard and dark magic. Its ominous presence looms over the nearby landscape, instilling fear in even the bravest of souls. The sounds of clanking chains and distant screams echo through the stone corridors, creating an atmosphere of dread and despair.
The Darkheart Thicket
Once a serene sanctuary filled with life and magic, The Darkheart Thicket now lies corrupted and twisted, where druidic shadow lurks amongst the gnarly trees. The great tree Shaladrassil towers above, a grim reminder of its former glory, now with limbs darkened and unnatural. Many druids have succumbed to madness, their forms grotesquely morphed into monstrous spiders and abominations, while the air is thick with despair and echoes of their cries. Hidden in its depths are horrors, elemental beings twisted by the eroding influence of the Nightmare, and a satyr army dutifully guarding the Heart of Dread where Malfurion is imprisoned. It is here that Xavius has projected his shade.
The Darkpens
The Darkpens are a foreboding prison complex located deep beneath Black Rook Hold, where remnants of horrific pasts linger within the shadowed halls. Once a place to restrain the foul creatures of the Burning Legion during the War of the Ancients, its dark legacy continues under the ruthless command of Lieutenant Desdel Stareye, who enforces heinous torture methods to extract secrets from the imprisoned, including the legendary Maiev Shadowsong and a band of demon hunters; Sirius Ebonwing, Cassiel Nightthorn, Asha Ravensong, and Arduen Soulblade. The air is thick with despair and whispers of the past echo throughout the grim walls.
The Dreamgrove
The Dreamgrove serves as the sacred order hall for the druids of the Dreamweavers and the Cenarion Circle, imbued with the serenity and wisdom of the natural world. This enchanting grove, nestled in Val'sharah, is a vibrant sanctuary where nature and magic intertwine, providing a refuge for druids to commune with the forces of the Emerald Dream.
The Emerald Nightmare
The Emerald Nightmare is a twisted realm of dream and nightmare, where the lush greenery is tainted by dark magic. In this dreamlike forest, trees with vibrant emerald leaves seem to breathe with an unnatural pulse. Vines grip ancient stones that hold remnants of druidic magic, while the air is thick with the scent of decay and wildflowers. Whispers of forgotten fables echo through the shadows, hinting at lingering spirits and malignant forces that enslave them. Those who wander here must tread carefully, for the beauty of the land hides dangers lurking just beneath the surface.
The Fel Breach
The Fel Breach is a chasm at the border of Suramar City where the dark energy of Felsoul Hold seeps through, warping the land and affecting the Arcway's once-majestic underground structures. This area is heavily guarded, as General Xakal and his minions often patrol it, taking advantage of the chaos to execute their plans.
The Garden of Elune
The Garden of Elune is a serene subzone in Azsuna, serving as an open-air temple dedicated to the Moon Goddess Elune. It is overseen by The Oracle, an enigmatic banshee who once was a night elf sorceress and priestess, now existing in a spectral form and harboring disdain for the arcane pursuits that dominate her kin after the Sundering.
The Gilded Market
The Gilded Market, situated in the opulent Noble District of Suramar, serves as a hub for the city’s ruling elite and their retainers. Accessed through the Moonbeam Causeway, this market is a fusion of elegance and danger, where the affluent mingle among felborne, flaunting their corrupted power in the face of a simmering rebellion. Even as the lavish stalls and vibrantly adorned structures invite the eye, a sense of underlying tension reminds all that the Duskwatch and demons keep a vigilant watch over this prestigious locale.
The Gloaming Reef
The Gloaming Reef is a mystical island in western Val'sharah, shrouded in twilight and home to the enigmatic Underlight murlocs, who thrive in its vibrant coral and bioluminescent waters.
The Grand Promenade
The Grand Promenade is a prestigious thoroughfare in the nightborne capital of Suramar, combining elegant gardens and winding paths with various shops and secluded alcoves, primarily serving as a central hub for the city's upper tier. Though not welcoming to outsiders, its beauty captivates those fortunate enough to enter its bounds, leading to important locations such as the Sanctum of Enlightenment and the Lunastre Estate.
The Greyfang Enclave
The Greyfang Enclave, formerly known as the Silver Enclave, serves as the Alliance district of Dalaran and the central hub for the Silver Covenant. This area is characterized by its strong opposition to the blood elves' inclusion in the Kirin Tor and acts as a staunch military deterrent against any potential Horde uprisings. Here, adventurers can find class trainers for every profession, city portals for swift travel, and a mailbox for correspondence. Paladins and priests of the Silver Hand and the Conclave can be seen attending to their duties, especially around the portals connecting to the Sanctum of Light and the Netherlight Temple.
The Grove of Cenarius
The Grove of Cenarius is a sacred subzone of Val'sharah, where the spirit of nature flourishes amidst colossal trees and vibrant flora. However, it is currently marred by the corruption of the Emerald Nightmare, with shadowy tendrils creeping through the once-pure landscape. Under the guidance of Malfurion Stormrage, archdruids are summoned from across Val'sharah to aid their lord and restore balance to this sacred haven.
The Lightbreaker
The Lightbreaker is a formidable Legion command spaceship, once the pride of the demon commander Azoran. Designed for a dark purpose, this vessel looms over the Felsoul Hold, a stark reminder of Azoran’s failed to annihilate Dalaran. Its access is fiercely protected by a portal that remains locked, requiring two keys – shards of a once whole key entrusted to Azoran's two ruthless generals, Vorgos the ered'ruin and Kozak the Afflictor.
The Lost Orchard
Once the lush Challiane Vineyards, The Lost Orchard now lies in ruin, haunted by the ghosts of its former laborers. The spirit of the land is woven with sorrow as spectral workers tirelessly brew an arcane-aged wine that is said to be so horrid it could serve as a poison. Adventurers who stumble upon this eerie place may find themselves caught in the tragic echoes of its past.
The Lost Temple
The Lost Temple is a hauntingly beautiful cave that holds the remnants of a long-collapsed night elf temple, shrouded in mystery and echoes of the past. The area surrounds the Tomb of Sargeras, with its foreboding presence looming nearby. Accessible only by aerial means or through the treacherous waters below, this sanctuary is isolated, making it a hidden gem or a potential trap for the unwary.
The Menagerie
The Menagerie is a breathtaking zoological park located in the northeast of Suramar City, showcasing an array of fascinating beasts from diverse habitats across Azeroth. Structured over two levels, it features unique exhibitions with magical collars ensuring the creatures remain docile, offering the city's population an enchanting recreational experience. Guests can traverse from the Grand Promenade to experience the vibrant life of these incredible beings, all while enjoying refreshments and souvenirs from various vendors.
The Nighthold
The Nighthold is not merely a palace; it is a monumental testament to the nightborne civilization, embodying their arcane mastery and rich history. As the heart of Suramar, the grandeur of this structure has stood the test of time, witnessing the rise and fall of empires, and now serves as the seat of power for Grand Magistrix Elisande. Inside, the elegant architecture intertwines with dark magic, reflecting the eerie beauty that defines this realm, while the shadow of a pact with Gul'dan looms heavily over its halls.
The Nightwell
The Nightwell is a pulsating font of incredible power, a mystical reservoir created by the Highborne that draws its energy from the convergence of ley lines. It sustains the Nightborne populace, empowering them with invigorating Arcwine, while its absence leads to devastating withdrawal and degeneration. Exile from Suramar is a feared punishment, as it strips individuals of their connection to the Nightwell, leaving them vulnerable to a bleak fate. The power of the Nightwell is said to rival that of the ancient Well of Eternity, making it a highly coveted source of arcane energy.
The Pit of Agony
The Pit of Agony is a sinister cave system located on the treacherous Broken Shore, just beneath the formidable Deliverance Point. Accessible from a foreboding entrance known as Soldier's Torment, this dark and oppressive cavern is a haven for demons, who prey upon those unfortunate enough to be captured. Whispers of despair echo through its twisting tunnels, where the cries of prisoners resonate, reminding all who dare approach of the horrors that lurk just below the defenders of Azeroth.
The Ruined Sanctum
The Ruined Sanctum is a haunting remnant of the Nightborne civilization, now overrun by Leodrath and his followers. This once-sacred space is filled with shadows and powerful constructs from Suramar, as they plot against the Withered who escaped their dark grasp. The air is thick with tension, hinting at the impending conflict between the Nightborne and their forsaken kin.
The Ruins of Nar'thalas Academy
Once a prestigious center of magical studies for the night elves, the Nar'thalas Academy now lies in ruins, shrouded in an aura of lost knowledge and echoed whispers of arcane power. Despite its destruction, ley energy pulses through the area, hinting at the potent magic that once thrived within these crumbled walls. The last remnants of the Academy hold fragments of the Tidestone of Golganneth, safeguarded by the memory of its headmistress, Elya Azuremoon.
The Scribe's Sacellum
The Scribe's Sacellum is a curious inscription shop located in the magical city of Dalaran. Despite its modest exterior, the interior reveals a grand space filled with scrolls, quills, and inkpots, creating an enchanting atmosphere that invites creativity and wonder.
The Slave Enclave
The Slave Enclave is the eerie, abandoned rear section of Neltharion's Vault, once a thriving drogbar village now engulfed in silence. Its dark, brooding atmosphere mimics the treacherous depths of the Maw of Neltharion, with ominous shadows lurking in every corner and remnants of its past inhabitants scattered throughout. The area serves as a haunting reminder of the struggles faced by the drogbar, leading ominously towards the stark cliffs of Obsidian Overlook.
The Soulrender
The Soulrender, a fearsome Legion ship, hovers ominously above the Altar of End Times in Azsuna, serving as a grim reminder of the Legion's dark influence. Its presence warps the very air around it, casting an unsettling aura that resonates with the souls it has tormented.
The Threads of Fate
The Threads of Fate is a charming clothing shop nestled in the bustling streets of Dalaran, renowned for its enchanting fabrics and intricate designs that seem to tell a story of their own. Customers can find everything from elegant robes to whimsical costumes, each imbued with a hint of magic that enhances the wearer's presence and charm. The owner, a talented tailor with a mysterious past, often weaves spells into her garments, making them favorites among adventurers and nobles alike.
The Vault of the Wardens
The Vault of the Wardens is an imposing fortress carved into the side of a rocky cliff, surrounded by a deep chasm and enchanted barriers to deter intruders. Inside, it holds the most dangerous prisoners of the realm, including the body of the legendary demon hunter Illidan Stormrage, his loyal Illidari demon hunters, and various other nightmarish creatures. Once considered a prestigious posting, the wardens here are vigilant in guarding against potential escape and threats to the world.
The Violet Citadel
The Violet Citadel serves as a majestic fortress and haven for mages, standing tall at the heart of Dalaran. This towering spire, raised by ancient magic, is the focal point of the city, radiating a sense of power and serenity. Within its great halls, countless arcane secrets await those brave enough to uncover them.
The Violet Hold
The Violet Hold serves as the main prison complex of the Kirin Tor, reflecting both the grandeur of Dalaran and the dark secrets it shelters. Its halls are filled with powerful captives within magically-shielded cells, standing as a bulwark against escape. The history of this formidable structure is marked by destruction and rebuilding during the Third War, making it a focal point for those seeking to undermine the city's defenses. According to Muradin Bronzebeard, as far as he knows, no one actually escaped the magically shielded cells of the Violet Hold.
Things of the Past
Things of the Past is a bustling archaeology shop in the heart of Dalaran, filled with a myriad of ancient relics and curiosities from bygone eras. Formerly known as All that Glitters Prospecting Co., the shop now offers a wide array of artifacts, each with a story waiting to be uncovered. Scholars and adventurers alike frequent this place, drawn in by the thrill of discovery and the mysterious whispers of history that linger in the air.
Thunder Totem
Thunder Totem serves as the impressive capital city of the Highmountain tauren, symbolizing unity among the major factions of the region. Recently led by Mayla Highmountain after her father's tragic demise at the hands of the formidable Dargrul, this city stands as a monument to resilience and hope for its people.
Tideskorn Harbor
Tideskorn Harbor is a ghostly town that once thrived under the leadership of the Tideskorn clan. Now, its empty docks and abandoned longhouses are a stark reminder of the day the mists swallowed its greatest harbor. The air is thick with an eerie silence, only broken by the distant sound of crashing waves. The remnants of vrykul craftsmanship can still be seen, with ornate carvings and weather-worn statues depicting their storied past in the shadow of the cursed Helmouth Shallows, which looms ominously nearby.
Timeworn Strand
Timeworn Strand is a shoreline with ancient night elven ruins found in north-western Azsuna. The Shoalfin murlocs here are being enslaved by the naga.
Tomb Approach
Tomb Approach lies as a perilous passage between the ominous Black City and the foreboding Tomb of Sargeras. This subzone features a narrow cave entrance which leads to a desolate battlefield where Krosus is confronted, surrounded by remnants of ancient battles and the echoes of long-lost souls.
Tomb of Sargeras
The Tomb of Sargeras looms ominously on the island of Thal'dranath, a once-sacred site now corrupted by dark energies. This vast structure, once the Temple of Elune, is a haunting testament to the power struggles of the past and the corruption of the land. Deep within its belly lies the imprisoned corpse of the Avatar of Sargeras, watched over by relentless demonic sentinels. Remnants of ancient magic and twisted fel energy pulse through its chambers, reflecting a sinister history that continues to seep into the world around it.
Torok's Bluff
Perched atop a soaring bluff, Torok's Bluff is a proud tauren village that offers breathtaking views of the Bloodhunt Highland below. The village is rich in tauren culture, adorned with totemic carvings and vibrant tapestries that tell the tales of chieftain Torok Bloodtotem and his storied lineage.
Trueshot Lodge
The Trueshot Lodge stands as a testament to the unity between night elves and tauren, a sanctuary carved from the very rock of Talon Peak. Inside its wooden halls, the air buzzes with the whispers of ancient hunters, where training and rituals abound under the watchful eyes of statues commemorating Namuria Gladesong and Arien Highmountain. This revered hall, serving as the base for the Unseen Path, offers a blend of natural beauty and formidable strength, committed to defending against any looming threats.
Wardens' Redoubt
Wardens' Redoubt is a small but well-fortified Watchers camp perched atop a rocky outcrop on the Isle of the Watchers. Its rugged terrain offers a tactical advantage, allowing the Watchers to oversee the surrounding waters and intercept any approaching threats. The camp is equipped with simple wooden structures that provide shelter for its inhabitants, and lookout posts to keep an eye on the horizon.
Watchers' Aerie
Watchers' Aerie serves as a vigilant outpost for guardians monitoring the Vault of the Wardens on the mysterious Isle of the Watchers in Azsuna. Nestled among rugged cliffs and overlooking the turquoise sea, this compact camp is vital for safeguarding the ancient secrets that lie beneath the surface.
Weeping Bluffs
Weeping Bluffs is a breathtaking natural formation in northwestern Stormheim, characterized by cascading pools of crystal-clear water that flow gracefully from one lofty bluff to the next. The air is often filled with the sound of trickling water, creating an atmosphere of serenity and reflection. This place serves as a solemn reminder of the fallen Skyfire, a once-mighty ship that met its end here, its wreckage lying scattered among the rock formations.
Windrunner's Sanctuary
Windrunner's Sanctuary, once known as the Sunreaver's Sanctuary, serves as the Horde district of Dalaran since the third invasion of the Burning Legion. Named in honor of Sylvanas Windrunner, this area is bustling with class trainers, portals to various destinations, and a mailbox for weary travelers. Paladins and priests of the Knights of the Silver Hand and the Conclave can often be seen attending to their duties amidst the sanctity of this haven.