World of Warcraft: Legion world illustration - Fantasy theme
Fantasy

World of Warcraft: Legion

M
Muttboy

Explore the Broken Isles of Azeroth, set during the World of Warcraft: Legion.


Author's Note: A recreation of the world of warcraft expansion legion. The burning legion has entered through a portal during the legion's third and largest invasion of Azeroth.
Played39 times
Cloned1 times
Created
82 days ago
Last Updated
Yesterday
VisibilityPublic
Azsuna

Azsuna

Azsuna was once a gem of the night elf empire. Now much of it lies in ruins, a home for vengeful elven spirits and hidden enclaves of blue dragons. What remains of this haunted land has come under threat from conflict among Azeroth's defenders, an army of serpentine naga, and the Burning Legion.

Black Rook Hold

Black Rook Hold

Carved from the greatest mountain of Val'sharah, Black Rook Hold is a legendary fortress steeped in both history and dark energy. Once a proud bastion against the Burning Legion, it has been tainted by Gul'dan's malevolent ritual, drawing the restless souls of the Ravencrest clan back to guard its arcane secrets. The ghostly forms of night elves roam the shadowy halls, their ethereal wails echoing the horrors of the past, mistaking living intruders for demons amid their eternal torment.

Broken Valley

Broken Valley

Broken Valley is a desolate and twisted landscape overtaken by the demonic army of the Burning Legion. The air is thick with the acrid scent of sulfur and smoke, as the ground itself pulses with green fel lava that bubbles ominously. Among the ruins of what once was a thriving land, engines of war churn and growl, while the anguished cries of the slaves and prisoners echo through the valley, a constant reminder of the Legion's dread hold over the land.

Dalaran

Dalaran

Once a beacon of arcane knowledge, Dalaran now stands amid the chaos of the Burning Legion's third invasion. The city, having been teleported to the Broken Isles, acts as a sanctuary for adventurers rallying against the Legion's might. It is a floating city high above the broken isles. Though it has faced searing assaults from Kil'jaeden's forces during the tumultuous Assault on Broken Shore, the heroic resolve of Azeroth's allied forces has thus far repelled the threats, preserving the city's legacy.

Druidic Refuge

Druidic Refuge

Druidic Refuge is a hauntingly beautiful yet foreboding area within the heart of Val'sharah, where ancient trees stretch high into the sky, their gnarled branches heavy with the memories of a long-ago prosperity. This once-sacred place, now tainted by the corruption of the Emerald Nightmare, hides the remnants of druidic culture, with the whispers of lost Wild Gods echoing in the wind. The ancient World Tree, Shaladrassil, looms over the forest, its once vibrant roots now dark and twisted, seeping a haunting aura that captures the very essence of despair and decay. Here, the satyrs prowl, remnants of madness; echoes of the deceased druids can still be felt among the damp earth and creeping vines.

Faronaar

Faronaar

Faronaar is a large island located in the western reaches of Azsuna, shrouded in an air of solemn grandeur as it bears the remains of a once-majestic city that lined the path to the fabled Well of Eternity and the enchanted Zin-Azshari. Now, the island stands as a testament to the power of the Burning Legion, whose malevolent presence seeps into every crevice of the ruins and the remnants of civilization.

Felsoul Hold

Felsoul Hold

Felsoul Hold serves as a sinister base of operations for the Burning Legion in the shadowy southwestern region of Suramar. Under the ruthless leadership of the demon Azoran, the stronghold is devoid of light, surrounded by a landscape of twisted trees and scorched earth. A malevolent soul engine is at the heart of the hold, fueling The Lightbreaker, the Legion ship poised to unleash destruction upon Dalaran.

Highmountain

Highmountain

Highmountain is a breathtaking yet treacherous area along the northern stretch of the Broken Isles, renowned for its rugged slopes, roaring waterfalls, and a diverse range of wild beasts. Its vast network of caverns, rich with legendary treasures and secrets from Azeroth's distant past, speaks volumes of the land's storied history and the bravery of the Highmountain Tauren, who have been blessed by the demigod Cenarius.

Magus Commerce Exchange

Magus Commerce Exchange

The Magus Commerce Exchange serves as the bustling heart of Dalaran, featuring an array of trainers from various Alliance races, imparting knowledge of almost every profession and secondary skill, except fishing and cooking. While the atmosphere is dominated by learning and skill acquisition, a select few vendors offer plans and schematics to help adventurers refine their craft.

Ruins of Nar'thalas

Ruins of Nar'thalas

Ruins of Nar'thalas is a subzone found in Azsuna.The city is built around Nar'thalas Academy and the El'dranil Shallows that surround it. The Crumbled Palace and its Drowned Gardens are at the western edge of the area. The city was protected by the Nightwatchers. The great city of Nar'thalas was destroyed an eon ago by Queen Azshara. The city's ruler, Prince Farondis, fell with the city. The elves that lived there were cursed to wander the land for all eternity in the form of ghosts. They had in their possession the Pillar of Creation known as the Tidestone of Golganneth. The Hatecoil naga have stirred up the Salteye murlocs, who are now threatening the Ruins of Nar'thalas.

Shaladrassil

Shaladrassil

Shaladrassil stands as a haunting reminder of its former glory in northern Val'sharah, where it once protected the land before becoming a vessel of corruption due to the Emerald Nightmare. The ruined town of Shala'nir sprawls around its massive trunk, echoing with the whispers of lost spirits. Entering the base of the tree leads adventurers into the dark bowels of the Emerald Nightmare, while a nearby cave offers access to the foreboding expanse of Darkheart Thicket, where shadows linger in the air.

Stormheim

Stormheim

Stormheim is a tumultuous region in the eastern portion of the Broken Isles, where the legacy of the Vrykul clashes with the present chaos. Once a sacred land for the Vrykul's descendants in their quest for an honorable afterlife, it now stands as a battleground between the relentless Burning Legion invasion and the fierce conflict between the Horde and Alliance forces, with both factions vying for the legendary Aegis of Aggramar.

Suramar

Suramar

Once a shining symbol of Highborne society, Suramar never recovered from the trauma of the War of the Ancients. To survive the devastation of the Sundering, the city's inhabitants sealed themselves away from the rest of the world. Isolated for millennia, they had no allies to call upon when the Legion invaded. Now their ancient city, and all of its power, is at the mercy of demons.

Suramar City

Suramar City

Once a flourishing metropolis, Suramar City has fallen under the shadow of the Burning Legion. The city's majestic architecture, intricately carved from luminous stone, now bears marks of demonic influence, with twisted spires and darkened skies looming overhead. The once vibrant streets have grown eerily silent, with the ethereal glow from the Nightwell casting an unsettling light over the faces of its mutated residents, the Nightborne, as they navigate their new dark alliance.

The Black City

The Black City

The Black City is a foreboding stronghold of the Burning Legion, situated on the desolate Broken Shore. Its jagged, obsidian structures seem to have risen from the ground in mere moments, designed to unleash demons by the hundreds, overwhelming any who dare to oppose its dark dominion. Inside, the echoing cries of the captured Argent Lightbringers and Dawnbringers can be heard, their spirits tormented and broken, while streams of green lava flow ominously through the cracked streets, lighting up the haunted landscape with an eerie glow.

The Broken Isles

The Broken Isles

The Broken Isles, a fragmented archipelago shrouded in mist and filled with remnants of ancient civilizations, serve as a battleground for alliances and conflicts. This rugged terrain is interspersed with lush greenery, towering cliffs, and secluded coves, all while the echoes of past glories linger among the ruins. Gul'dan created a felstorm to allow the burning legion free access to Azeroth. After a disasterous attempt by the alliance and horde to stop the legion at broken shore that led to deaths of the alliance and horde leaders, King Varian and Vol'jun, both armies were forced to retreat. The legion then proceeded to launch a world wide invasion. The player takes the part of a member of the horde or alliance as they fight against the invading burning legion in the broken shore.

The Broken Shore

The Broken Shore

The Broken Shore, formerly known as Thal'dranath, stands as a haunting reminder of past conflicts, where the Tomb of Sargeras, a significant gateway for the Burning Legion into Azeroth, lies hidden within its craggy cliffs. Raised from the ocean depths by Gul'dan during the Second War, this island was a formidable base for the demonic forces during their Third invasion, draped in an eerie atmosphere of foreboding.

The Isle of the Watchers

The Isle of the Watchers

The Isle of the Watchers is a large and rugged island located in southern Azsuna, a battleground contested fiercely between the Burning Legion and the elite Wardens. The island is marked by several camps that serve as strongholds for the surviving Wardens, the remnants of the famed Watchers. Beneath the surface lies the ominous Vault of the Wardens prison, a place that holds dark secrets from within the ongoing conflict.

Val'sharah

Val'sharah

Val'sharah is a lush, vibrant region in the northwestern area of the Broken Isles, renowned as the cradle of night elven druidic culture. This sacred land is dominated by an expansive, thick forest that teems with life and magic, sheltering the majestic World Tree Shaladrassil at its heart. The air is imbued with the scent of blooming flowers and the soft whispers of nature resonate through the trees, drawing in those who seek harmony with the wilderness.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service