Explore the Broken Isles of Azeroth, set during the World of Warcraft: Legion.
Played | 39 times |
Cloned | 1 times |
Created | 82 days ago |
Last Updated | Yesterday |
Visibility | Public |
Power Word: Fortitude
Target yourself or an ally. Target gains 5 temporary hp plus your spell casting modifier.
Power Word: Shield
Increases self or a target's AC by 10 for one round. (The player may need to temporarily increase the target's AC in question for the round.)
Mind Blast
You assault a creatures mind with dark energy drawn from the void. Target creature must make a wisdom saving throw on a fail target takes 1d6 shadow damage, in addition target will have disadvantage on their next attack.
Flash Heal
As a bonus action you point your hand at the target and magic surges through them. Target recovers 1d4+your spellcasting modifier.
Smite
Smites an enemy for 3d4 radiant damage.
Regrowth
Place your hand on a target that target recovers Hit Points equal to 2d4+ your spellcasting modifier.
Moonbeam
A quick beam of lunar light burns the enemy for 3d6 radiant damage.
Wrath
Hurl a ball of energy at the target, dealing 3d4 nature damage.
Curse of Weakness
The target creature must make a constitution saving throw. On a fail the target creature has disadvantage on attacks the cursed creature makes, when the target dies you may move it to a new target as a free action.
Create Healthstone
Create a small healthstone that can be consumed to restore health equal to 1d6+your spell casting modifier. You may create multiple healthstones per day however they vanish after 24 hours if they are not consumed.
Summon Felguard
Summon forth a felguard under your command that will carry out your orders to the best of its abilities. The felguard is a powerful melee unit.
Eye of Kilrogg
Summons an Eye of Kilrogg and binds your vision to it. The eye is invisible and moves quickly but is very fragile. The eye has truesight and is able to see in magical darkness and creatures or objects that are invisible.
Summon Sayaad
Summon forth an incubus or succubus to your service. The sayaad follows your commands, though it may take liberties in how it is done.
Summon Voidwalker
Summon forth a Voidwalker from the void. The voidwalker carries out your commands. It uses abilities related to the void.
Summon Imp
You summon an imp that will obey your every command. However the imp may become creative in how it carries out said command.
Lightning Bolt
Hurls a bolt of lightning at the target, dealing 1d10 lightning damage.
Enslave Demon
The caster targets a demon, the target must make a wisdom saving throw. On a fail the demon is enslaved and must obey the caster. On a success the spell rebounds and enslaves the caster, placing the caster under the demon's command.
Shadowbolt
Sends a shadowy bolt at the enemy, causing 1d10 Shadow damage.
Counterspell
Counters the enemy's spellcast. Portals of malevolent energy are automatically countered no matter how powerful the caster is.
Blink
Teleports you forward 30 or until reaching an obstacle, and frees you from all stuns and bonds.
Frost Nova
Blasts blasts all enemies within 5 yds of you with an icy blast for 2d6 Frost damage and freezes them in place for 3 turns. Damage may interrupt the freeze effect.
Teleport
Teleports caster to a known location.
Portal
Creates a portal, teleporting group members that use it to a known location.
Fire Blast
Blasts a target that causes 1d10 Fire damage.
Frost Bolt
Launches a bolt of frost at the enemy, causing Frost damage and slowing movement speed by 50% for 8 sec.
Arcane Missiles
Fire focused arcane darts at an enemy.
Death Coil
You extend your and fire a blast of unholy energy at the target, the target must succeed on a constitution saving throw or take 2d6 necrotic damage or half as much on a success.
Chaos Brand
You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 fire damage to the target whenever you hit it with an attack.
Sigil of Flame
You place a grern sigil on the ground in a ten foot circle. Creatures that enter or begin their turn in the area must pass a dexterity save or suffer 2d6 fire damage, or half as much on a success.
Spectral Sight
Spectral Sight gives the user truesight for five minutes.
Imolation Aura
You erupt in an aura of green felfire. At the start of your turn any enemy within 5 feet of you takes 1d4 fire damage. Lasts for one minute.