Fight Against The Darkness world illustration - Fantasy theme
Fantasy

Fight Against The Darkness

z
zroberts

You're Ruack, 23 years old, and the kingdom of Larion is in turmoil. A great darkness has fallen, with an ancient evil stirring below. On the surface, the Sulks, your current rulers, are locked in a brewing war with Paladins who claim rightful ownership of Larion. And in the midst of this chaos, your parents were tragically killed in a raid. This isn't just a story; it's your story, driven by grief and a burning desire to end the wickedness.

Played1 times
Cloned0 times
Created
342 days ago
Last Updated
1 days ago
VisibilityPublic
The Kingdom of Larion

The Kingdom of Larion

Larion: A Kingdom Under Duress Larion is a land of arid, rocky plains and sun-baked hills, with scattered green oases. Its towns feature simple stone and mud-brick homes, contrasting with the Sulks' imposing foreign forts. The Sulks are harsh occupiers, levying heavy taxes and resented by the native populace. Opposing them are the Paladins, zealous warriors who believe the land is theirs by divine right. Their clashes fuel constant unrest and devastation. Life for common Larionites is hard work, often under the shadow of these warring factions. They cling to ancient customs and their faith in one true God. The "great darkness" feeds on this despair and division, making Larion a realm of both suffering and desperate hope.

The Wilderness

The Wilderness

Larion's wilderness is a rugged and unforgiving land. It is defined by sprawling, rocky slopes, dense forests of ancient, gnarled trees, and deep, shadowed valleys where sunlight rarely touches the ground. The air is often thin and cold, carrying the scent of damp earth and decaying leaves. This is not a land of lush beauty; it is a land of hard, brutal survival. Yet, within its harshness, there is a fierce, primal beauty. The wilderness holds forgotten paths, hidden streams, and silent places where ancient magic still sleeps. As Malakor's corruption spreads, these wild places are becoming more perilous, with the flora and fauna taking on grotesque, unnatural forms. The wilderness is both a refuge and a threat, a silent witness to the war, and the first place to show the growing sickness of the land.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service