Velheim world illustration - Dark Fantasy, Survival theme
Dark Fantasy, Survival

Velheim

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clavinator7

A barren landscape covered in an eternal frost. Sparse and ruthless pockets of civilization.

Played704 times
Cloned33 times
Created
272 days ago
Last Updated
75 days ago
VisibilityPublic
Ice Mephit
CR 0.5Small Elemental
Ice Mephit
HP Range6 - 36 (Avg: 21)
AC11
XP100
Details
SizeSmall
TypeElemental
CR0.5
XP100
LanguagesAquan, Auran
Defenses
Armor Class11
HP Range6 - 36 (Avg: 21)
Damage Vulnerabilities,
Damage ResistancesNone
Damage Immunities,
Condition Immunities
Actions

Claws

Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage.

Frost Breath

The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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