A part of the Sword Coast, a famed continent in D&D, reaching from the Cloud Peaks to Baldur's Gate.
Played | 2359 times |
Cloned | 107 times |
Created | 383 days ago |
Last Updated | 5 days ago |
Visibility | Public |
Size | 0 |
Type | Forest |
Coordinates | (-112, 19) to (100, 85) |
The Cloakwood rises before you like a dark tide of emerald and shadow. Thick, ancient trees with branches twisting like skeletal fingers form a canopy that blocks all but the faintest slivers of sunlight. The air feels heavy, damp with the scent of pine and loam, and alive with a strange tension. The silence here is profound, broken only by the occasional flutter of unseen wings or the distant creak of a branch. Underfoot, the moss and leaves muffle your steps, but every crack of a twig feels deafening. A faint, unnatural hum seems to vibrate in the stillness, and though you see no movement, an unsettling awareness prickles your skin. The forest seems to watch you, its secrets buried deep within the shadows.
Unlike the cliffs to the north, Cloakwood's shoreline theoretically allows a ship to moor and send a small boat to shore for water and supplies. In practice, only desperate mariners dare to face the wood's dangerous wildlife. Cloakwood is known to be full of beasts, monsters, and vicious fey, causing most folks to avoid the forest. These creatures included giant spiders, wyrms, satyrs, stirges, and other uncommon creatures. The sages of nearby Candlekeep asserted that Cloakwood contains portals to several other parts of the cosmos. Though they are uncertain of the exact number of portals within it. Nowadays however, these portals are believed to be defunct.