A part of the Sword Coast, a famed continent in D&D, reaching from the Cloud Peaks to Baldur's Gate.
Played | 2528 times |
Cloned | 135 times |
Created | 398 days ago |
Last Updated | 20 days ago |
Visibility | Public |
Size | 0 |
Type | District |
Coordinates | (-20, 108) to (-9, 112) |
As you approach Wyrm’s Crossing, the imposing stone bridge stretches ahead like a spine across the river Chionthar. Its arches rise high above the water, adorned with weathered carvings of serpentine dragons, their features worn smooth by time and wind. The air is thick with the mingling scents of river spray and smoke from nearby campfires. The bridge bustles with life—vendors hawk roasted fish and trinkets, while travelers and traders jostle for space alongside peddlers and stray animals. Wagons creak under heavy loads as they rumble past, and the murmur of voices blends with the distant lapping of water against the stone piers. Above, the sun dips lower, painting the scene in hues of amber and gold. Yet, despite the lively commerce, a faint undercurrent of tension lingers—a sense that not all eyes watching from the shadows have friendly intentions. Wyrm’s Crossing is alive, its pulse one of trade, travel, and untold secrets.
The big River Chionthar is crossed by two gigantic bridges that connect the two regions Twin Songs and Rivington, which belong to the Outer City of Baldur's Gate, with a fortress of the Flaming Fist on an islet in the center. Atop the bridges proper are an assortment of wattle-and-daub buildings, such as tenements and shops, built atop their expanse and precariously slung over their sides. This forms a narrow road that wound between the congestion of buildings, through which caravans and other travelers have to maneuver. Wyrm's Rock allows for none of this overland traffic to pass around its walls, forcing travelers through its well-guarded tunnel.