A part of the Sword Coast, a famed continent in D&D, reaching from the Cloud Peaks to Baldur's Gate.
Played | 2529 times |
Cloned | 136 times |
Created | 398 days ago |
Last Updated | 20 days ago |
Visibility | Public |
Size | 0 |
Type | Town |
Coordinates | (38, -17) to (47, -10) |
Beregost greets you with the lively bustle of a frontier town. The cobblestone streets are worn from years of trade, lined with sturdy stone and timber buildings, their signs creaking gently in the breeze. Merchants hawk their wares in the market square, the scent of fresh-baked bread and roasting meat mingling with the sharp tang of iron from a nearby blacksmith's forge. The sound of laughter and conversation spills from the doors of the Burning Wizard inn, while the Temple of Lathander stands serene at the edge of town, its golden rays emblem glowing softly in the sunlight. Beyond the hum of daily life, Beregost carries a quiet undercurrent of unease, a feeling that the nearby wilderness always waits, watching. For now, the warmth of its people and its worn charm offer a welcome reprieve for travelers.
A small town of about forty main buildings, smaller structures placed on the outskirts of town, and larger family states were built outside of the town's borders. Many shops and taverns can be found inside the town. Further away stands a ruined shell of an old castle atop a hill of what used to be the Ulcaster School of Wizardry. Despite its distance from the shores of the Sea of Swords, Beregost is still considered to be a coastal town. The towns official government is a five-person town council, in reality, the town is run by the nearby Song of the Morning temple. The town is policed by the guards from the temple, two hundred men-at-arms, as well as Flaming Fist from Baldur's Gate.