A part of the Sword Coast, a famed continent in D&D, reaching from the Cloud Peaks to Baldur's Gate.
Played | 2528 times |
Cloned | 135 times |
Created | 398 days ago |
Last Updated | 20 days ago |
Visibility | Public |
Size | 0 |
Type | Region |
Coordinates | (-125, -109) to (-30, 125) |
The Sea of Swords stretches vast and glittering to the horizon, its restless waves shifting from deep azure to frothy white crests under the play of sunlight. The salty breeze carries the tang of the ocean, mingled with the faint cries of gulls circling overhead. To the west, distant islands break the expanse, their rugged silhouettes veiled in mist, hinting at both mystery and danger. Closer to the shore, jagged cliffs rise against the relentless crash of waves, their bases worn smooth by centuries of tides. Fishing boats and merchant vessels dot the waters near the coast, their sails taut in the wind as they navigate the ever-shifting currents. The Sea of Swords feels alive—its vastness a source of freedom and peril alike, a highway for trade and adventure, and a domain of storms that can turn its beauty into fury in the blink of an eye. It’s a place of boundless potential, as alluring as it is untamed.
It is a dangerous ocean filled with trading ships, pirates, pirate hunters and navies of various Sword Coast ports, but also dangerous aquatic and amphibious wildlife like Sirens, Kraken or the sea elves of the underwater kingdom Nindrol can be encountered.