A part of the Sword Coast, a famed continent in D&D, reaching from the Cloud Peaks to Baldur's Gate.
Played | 2529 times |
Cloned | 136 times |
Created | 398 days ago |
Last Updated | 20 days ago |
Visibility | Public |
Size | 0 |
Type | Village |
Coordinates | (107, -24) to (116, -17) |
Gullykin unfolds before you as a tranquil hamlet nestled amidst rolling green hills. The homes, built into the earth with round doors and flowering rooftops, blend harmoniously with the landscape, their chimneys curling thin trails of smoke into the sky. The air is fragrant with the scent of fresh bread and blooming wildflowers, creating a warm, welcoming atmosphere. Halflings bustle cheerfully about their day, tending gardens, carrying baskets of goods, and chatting in small, lively clusters. The faint sound of a lute drifts from a gathering at the village square, where laughter and song fill the air. Yet, beneath the charm and simplicity, there’s a subtle vigilance—a few halflings glance your way, assessing with careful curiosity. Gullykin may seem idyllic, but the watchful gaze of its people suggests that their peace is carefully safeguarded.
It lays hard up against the overgrown, fallow, rubble field of the nearby ruins of Firewine Bridge, which causes trouble with its random surges of wild magic. Information about the ongoings in Durlag's Tower can be purchased. The brewery of Gullykin is known to have great vaults, used both for storing casks and growing mushrooms. Rumors have it that they might be connected to underground store rooms of an ancient merchant house of Firewine Bridge, where many treasures guarded by golems still wait to be found.