A part of the Sword Coast, a famed continent in D&D, reaching from the Cloud Peaks to Baldur's Gate.
Played | 2528 times |
Cloned | 135 times |
Created | 398 days ago |
Last Updated | 20 days ago |
Visibility | Public |
Size | 0 |
Type | District |
Coordinates | (-37, 94) to (-34, 96) |
Tumbledown greets you with an air of quiet melancholy. This district, nestled near the city’s outer edges, is dominated by a sprawling cemetery whose aged, lichen-covered gravestones stand in solemn rows beneath gnarled, leafless trees. The paths winding through the graveyard are uneven and overgrown, the earth soft underfoot and carrying a faint, earthy scent of decay mixed with wildflowers. Simple, weather-worn houses dot the area, their shutters creaking in the breeze, while muted voices and soft whispers occasionally echo from the alleys. Flickering lanterns on crooked posts provide sparse light, their dim glow adding to the eerie ambiance. Despite the somber stillness, there’s a peculiar warmth to Tumbledown—an unspoken understanding among its residents, who tend to their dead with quiet reverence and live with a resilience born from facing life’s fragility. It feels like a place where stories are both remembered and buried.
It is well-protected by winds thanks to the massive hill to the east, it is often nearly completely covered in mist and fog that rose up from the River Chionthar. Long ago, the land that would encompass Tumbledown held a grand estate that belonged to the mercantile Szarr family. Every member of the Szarrs was murdered by a rival house, and their holdings were burnt to the ground. Ghosts of the family are said to haunt Tumbledown.