A part of the Sword Coast, a famed continent in D&D, reaching from the Cloud Peaks to Baldur's Gate.
Played | 2529 times |
Cloned | 136 times |
Created | 398 days ago |
Last Updated | 20 days ago |
Visibility | Public |
Size | 0 |
Type | Village |
Coordinates | (-95, 115) to (-90, 118) |
Ulgoth's Beard emerges on the horizon as a quaint yet hardy fishing village perched along the northern coast. The salt-laden air carries the rhythmic sound of waves lapping against the rocky shore, mingling with the creak of fishing boats swaying gently in their moorings. Modest homes built of timber and stone huddle together against the wind, their roofs weathered by years of coastal storms. The village exudes a quiet charm, with nets strung to dry, crab pots stacked near the docks, and fishermen mending their gear under the watchful eyes of gulls circling above. A small inn and a handful of shops dot the central square, their doors welcoming yet unassuming. The locals glance at newcomers with curious but cautious eyes, a subtle reminder that even this peaceful village harbors its own secrets. Beyond the shoreline, the sea stretches vast and endless, promising both bounty and danger to those bold enough to venture its depths.
A beacon is located on the cliffs of the village. Ulgoth's Beard was named because the beacon was said to metaphorically singe the beard of a pirate named Ulgoth, whose attack was robbed of surprise by the beacon. There are few notable inhabitants of the hamlet except for an eccentric mage by the name Shandalar. The wizard lives in a floating house just east of the settlement, made from a converted Halruaan skyship. Shandalar is known in Baldur's Gate for both the quality and variety of the mushrooms his three daughters sell at the market.