A part of the Sword Coast, a famed continent in D&D, reaching from the Cloud Peaks to Baldur's Gate.
Played | 2529 times |
Cloned | 136 times |
Created | 398 days ago |
Last Updated | 20 days ago |
Visibility | Public |
Size | 0 |
Type | Fortress |
Coordinates | (33, 50) to (40, 55) |
The Friendly Arm rises before you, a walled fortress turned welcoming inn. Its sturdy stone towers stand resolute, their weathered faces marked by decades of history. The gates are open, and you’re greeted by the sounds of life: the chatter of travelers, the clinking of mugs, and the occasional strumming of a minstrel’s lute from within. Inside the courtyard, the air is rich with the scent of roasted meat and fresh bread, mingling with the earthy aroma of the surrounding gardens. Merchants hawk their wares from colorful stalls, while stablehands bustle about tending to horses. The inn itself is grand yet inviting, its heavy wooden doors open wide to reveal warm candlelight spilling out into the courtyard. Laughter and the crackling of a hearth can be heard within, promising a refuge from the road. The Friendly Arm exudes comfort and camaraderie, a place where travelers of all kinds can find rest and reprieve.
The keep was once the stronghold of an evil cleric of Bhaal, but a group of adventurers cleaned out the keep and renovated it. The exterior looks like a typical, well-guarded fortress. Peace is secured by the guards, who insists that all weapons be left at the gate and that all spellcasters tie one thumb to their belts. Apart from the inn and the temple, the wall surrounds a handful of houses, stables, and an accompanying horse pond.