A part of the Sword Coast, a famed continent in D&D, reaching from the Cloud Peaks to Baldur's Gate.
Played | 2528 times |
Cloned | 135 times |
Created | 398 days ago |
Last Updated | 20 days ago |
Visibility | Public |
Size | 0 |
Type | District |
Coordinates | (-39, 104) to (-34, 106) |
As you near Norchapel, the district’s quiet demeanor contrasts sharply with the bustling chaos of Baldur’s Gate. Modest stone cottages and wooden homes line narrow, uneven streets, their facades weathered and adorned with faded religious symbols and charms. The air carries the faint aroma of incense, mingling with the earthy scent of fresh rain on cobblestones. The district hums softly with life—children’s laughter echoes from a courtyard, and the muffled sound of prayers drifts from small shrines tucked between homes. Lanterns flicker in doorways, casting long shadows that seem to dance in the mist. While Norchapel radiates a sense of humble devotion and close-knit community, there’s an unspoken melancholy lingering in the air, as if the district’s history holds stories of hardship and quiet resilience. It feels like a place where faith and determination intertwine, shaping the lives of those who call it home.
Its tenement buildings surround the walled district of Little Calimshan. As with many Outer City neighborhoods, Norchapel is home to many laborers and criminal gang members. Despite its rough edges, there is an unspoken home truce among rival gangs. They keep their conflicts away from the neighborhood to maintain safety for their families and neighbors.