A part of the Sword Coast, a famed continent in D&D, reaching from the Cloud Peaks to Baldur's Gate.
Played | 1588 times |
Cloned | 12 times |
Created | 313 days ago |
Last Updated | Yesterday |
Visibility | Public |
Size | 0 |
Type | District |
Coordinates | (-53, 96) to (-42, 102) |
The districts of Baldur's Gate inside its walls, filled with nobles, important people and alike.
The Upper City of Baldur’s Gate exudes wealth. Its buildings’ shutters and doors bear vibrant colors and arc smartly maintained. Its streets are wide and its terrain is nearly flat. At night the magic lamps that hang from ornate arms extending streetward from most buildings keep its avenues well lit. Rain runs of raised roads into drains, rather than pooling or flowing down streets, and sewers carry away waste. Flowering plants that hang from windows and climbing walls help to sweeten the air. Every citizen is either a patriar, a servant of a patriar, a Watch member or an affluent business owner. Upper City establishments serve the patriars and other wealthy customers almost exclusively. This part of the city has few inns and no public taverns. Patriars do their drinking at home, in private clubs, or on overnight soirees into the Lower City. Few doors in the Upper City are open at night, and the streets are devoid of activity except for Watch patrols.