A part of the Sword Coast, a famed continent in D&D, reaching from the Cloud Peaks to Baldur's Gate.
Played | 2600 times |
Cloned | 145 times |
Created | 407 days ago |
Last Updated | 29 days ago |
Visibility | Public |
Coordinates | (-78, 30) |
A natural labyrinth of tunnels and chambers, created over time by the persistent work of its arachnid architects. It’s a place where the line between predator and prey is thin, and the unwary can quickly become ensnared in a web from which there is no escape. Adventurers who dare to venture into the Cloakwood Nest Cave must be vigilant at all times, for the Ettercaps and spiders are not the only danger lurking in the shadows. The forest itself is alive with the whispers of the unseen, and the nest is a testament to the untamed and perilous beauty of nature in its most raw form.
A twisted maze of silken tunnels, each lined with sticky thread that glows faintly with a spectral light. The walls are coated with layers of webbing, which serve as both home and trap for the creatures that reside within. The webs are so densely packed that they seem almost solid, and they vibrate with the slightest touch, alerting the nest’s inhabitants to the presence of intruders. In the heart of the nest, the architecture becomes more grandiose, with high vaulted chambers that house the Phase Spiders. These spaces are dominated by the colossal web structures, which hang like chandeliers from the ceiling, each thread capable of ensnaring a grown human. The ground is littered with the remains of previous meals, bones wrapped in silk, a testament to the lethality of the nest’s denizens. The light is dim, punctuated only by the occasional glint of spider eyes reflecting in the darkness. Hidden deep within an entrance into the Underdark can be found.