A part of the Sword Coast, a famed continent in D&D, reaching from the Cloud Peaks to Baldur's Gate.
Played | 1693 times |
Cloned | 27 times |
Created | 324 days ago |
Last Updated | Yesterday |
Visibility | Public |
Coordinates | (119, 117) |
Vehlarr was a city named after its creator, the werewolf Vehlarr, who united the werewolf packs of the Wood of Sharp Teeth into a single nation. The city was the site of the Circle of Vehlarr, a magic portal into the city of Myth Lharast, until the deity Selûne destroyed both cities in 720 DR, after being angered by the warfare between them. It is rumoured that Vehlarr was not destroyed and still exists on another ageless plane. On nights of a full moon, the city is supposed to return to Abeir-Toril and it supposedly accessible through the Circle of Vehlarr.
Vehlarr's ruins, nestled in the Wood of Sharp Teeth, are a poignant relic of a bygone city. Overgrown with forest, the remnants stand as moss-covered stone skeletons. Arches lead to courtyards echoing history, while a silent plaza with a dry fountain marks the center. Nature merges with ruins, creating an eerie, beautiful tableau, guarded by the wood's dense canopy.