The X-Files - Special Agents Wanted - 2 Players world illustration - Science Fiction theme
Science Fiction

The X-Files - Special Agents Wanted - 2 Players

d
djaxus

FBI Agents investigate the X-Files: marginalized, unsolved cases involving paranormal phenomena.


Author's Note: Custom Instructions: https://docs.google.com/document/d/1Rsd-5sx0wNzl3yWoXYMuHeidnOSuqkwkmh_qumPROMQ/edit?usp=sharing If you want to partner up with someone specific from the character list (minus The Smoking Man), let Franz know when the game is starting or he'll default you to Mulder (he seems to like him for some reason).
Played16 times
Cloned4 times
Created
279 days ago
Last Updated
42 days ago
VisibilityPublic
John Fitzgerald Byers
John Fitzgerald Byers
Level 4 Human Wizard -
Byers is the clean-cut, formal member, always in a suit and tie. Once an idealistic government employee, he’s now the group's strategist, driven by a strong sense of justice and integrity.
Details
RaceHuman
ClassWizard
Level4
Alignment
PronounsHe/Him
Location397, -253
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Dollar bills0
Cents0
Pennies0
appearance
Byers is the clean-cut, well-dressed member of the group, always wearing a suit and tie. His neat beard and conservative appearance give him the look of a government official, making him the most formal and serious of the trio.
personality
Byers is principled, cautious, and the most idealistic of the group. He is deeply committed to exposing corruption and fighting for justice, often serving as the moral compass for Langly and Frohike. His calm, rational demeanor balances the group's more eccentric tendencies, making him the glue that holds them together.
backstory
Byers was once a government communications officer with an idealistic view of the world, believing in the integrity of the U.S. government. However, after a life-changing encounter involving a conspiracy, he became disillusioned and joined Langly and Frohike to form The Lone Gunmen. His expertise in communications and government procedures makes him the group's strategic mind.
Stats
Strength
13
Dexterity
15
Constitution
10
Intelligence
12
Wisdom
8
Charisma
14
Armor Class
20
Max HP
20
Speed
30

HP

20 / 20 HP

XP

2,7002,700 XP6,499
Level 4
Equipped Items
Spellbook
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service