Fantasy
Bresmir a world haunted by monster waves that come from ether storms in the wild.
Author's Note: The ether storms which seem to only form inland on continents, where the old "ways" used to be located, have forced many races (both with ties of friendship and emnity) to come together in the largest trade city's with access to waterways or the ocean. Only through trade and islands that have been turned into giant farms do the people's get by.
Played | 0 times |
Cloned | 0 times |
Created | 100 days ago |
Last Updated | 100 days ago |
Visibility | Public |
Lamia
Large Monstrosity - CR 4
Details
Size | Large |
Type | Monstrosity |
CR | 4 |
XP | 1100 |
Languages | Abyssal, Common |
Defenses
Armor Class | 13 |
HP Range | 39 - 156 (Avg: 98) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Stats
strength
16
dexterity
13
constitution
15
intelligence
14
wisdom
15
charisma
16
Actions
Claws
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.
Dagger
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Intoxicating Touch
Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.
Multiattack
The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.