Bresmir  world illustration - Fantasy theme
Fantasy

Bresmir

M
Mognar

Bresmir a world haunted by monster waves that come from ether storms in the wild.


Author's Note: The ether storms which seem to only form inland on continents, where the old "ways" used to be located, have forced many races (both with ties of friendship and emnity) to come together in the largest trade city's with access to waterways or the ocean. Only through trade and islands that have been turned into giant farms do the people's get by.
Played0 times
Cloned0 times
Created
177 days ago
Last Updated
76 days ago
VisibilityPublic
Wererat, Hybrid Form
CR 2Medium Humanoid
Wererat, Hybrid Form
HP Range12 - 54 (Avg: 33)
AC12
XP450
Details
SizeMedium
TypeHumanoid
CR2
XP450
LanguagesCommon
Defenses
Armor Class12
HP Range12 - 54 (Avg: 33)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage Immunities
Condition ImmunitiesNone
Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with wererat lycanthropy.

Hand Crossbow

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Multiattack

The wererat makes two attacks, only one of which can be a bite.

Shortsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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