
Fantasy
Bresmir a world haunted by monster waves that come from ether storms in the wild.
Author's Note: The ether storms which seem to only form inland on continents, where the old "ways" used to be located, have forced many races (both with ties of friendship and emnity) to come together in the largest trade city's with access to waterways or the ocean. Only through trade and islands that have been turned into giant farms do the people's get by.
Played | 0 times |
Cloned | 0 times |
Created | 140 days ago |
Last Updated | 39 days ago |
Visibility | Public |

Gladiator
Medium Humanoid - CR 5
Details
Size | Medium |
Type | Humanoid |
CR | 5 |
XP | 1800 |
Languages | any one language (usually Common) |
Defenses
Armor Class | 16 |
HP Range | 60 - 165 (Avg: 113) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Stats
strength
18
dexterity
15
constitution
16
intelligence
10
wisdom
12
charisma
15
Actions
Multiattack
The gladiator makes three melee attacks or two ranged attacks.
Shield Bash
Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Spear
Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.