Fantasy
Bresmir a world haunted by monster waves that come from ether storms in the wild.
Author's Note: The ether storms which seem to only form inland on continents, where the old "ways" used to be located, have forced many races (both with ties of friendship and emnity) to come together in the largest trade city's with access to waterways or the ocean. Only through trade and islands that have been turned into giant farms do the people's get by.
Played | 0 times |
Cloned | 0 times |
Created | 100 days ago |
Last Updated | 100 days ago |
Visibility | Public |
Circle of Death
Necromancy
Details
School | Necromancy |
Level | 6 |
Casting Time | 1 action |
Range | 150 |
Duration | Instantaneous |
Description
A sphere of negative energy ripples out in a 60-foot-radius sphere from a point within range. Each creature in that area must make a constitution saving throw. A target takes 8d6 necrotic damage on a failed save, or half as much damage on a successful one.