Fantasy
Bresmir a world haunted by monster waves that come from ether storms in the wild.
Author's Note: The ether storms which seem to only form inland on continents, where the old "ways" used to be located, have forced many races (both with ties of friendship and emnity) to come together in the largest trade city's with access to waterways or the ocean. Only through trade and islands that have been turned into giant farms do the people's get by.
Played | 0 times |
Cloned | 0 times |
Created | 89 days ago |
Last Updated | 89 days ago |
Visibility | Public |
Finger of Death
Necromancy
Details
School | Necromancy |
Level | 7 |
Casting Time | 1 action |
Range | 60 |
Duration | Instantaneous |
Description
You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a constitution saving throw. It takes 7d8 + 30 necrotic damage on a failed save, or half as much damage on a successful one. A humanoid killed by this spell rises at the start of your next turn as a zombie that is permanently under your command, following your verbal orders to the best of its ability.