
Fantasy
Bresmir a world haunted by monster waves that come from ether storms in the wild.
Author's Note: The ether storms which seem to only form inland on continents, where the old "ways" used to be located, have forced many races (both with ties of friendship and emnity) to come together in the largest trade city's with access to waterways or the ocean. Only through trade and islands that have been turned into giant farms do the people's get by.
Played | 0 times |
Cloned | 0 times |
Created | 197 days ago |
Last Updated | 96 days ago |
Visibility | Public |
Ray of Enfeeblement
Necromancy•Level 2

Description
A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use Strength until the spell ends. At the end of each of the target's turns, it can make a constitution saving throw against the spell. On a success, the spell ends.
Spell Details
Level | 2 |
Range | 60 |