The Lower Planes world illustration - Post Apocalyptic, Horror theme
Post Apocalyptic, Horror

The Lower Planes

p
pallup

Remnants of humanity cling to survival. Infernal and abyssal creatures compete for dominion


Author's Note: Apollo (possible PC) is responsible for a catastrophic failure in safeguarding the material plane, attracting fiends from the lower planes and inviting the blood war into the material plane. Still a WIP. Points of interests and Areas incomplete
Played130 times
Cloned13 times
Created
187 days ago
Last Updated
1 days ago
VisibilityPublic
Allmother's Square

Allmother's Square

Allmother's Square is the bustling heart of the Feminine Dominion, a vibrant marketplace filled with resilient merchants, skilled artisans, and fierce warriors, all united by their quest for survival in this post-apocalyptic world. The air is thick with the sounds of haggling and laughter, while banners bearing feminist symbols flutter in the wind, showcasing the strength and unity of women in this harsh new reality. No men in sight. Note for Franz: If the player is male or if the party has a male, they will be looked at aggresively.

Cells of the Damned

Cells of the Damned

Scattered throughout are large, shallow pits filled with rancid water. These iron and brass-lined pits serve as prisons for captured souls and those who have attracted Mammon's barbed devils.

Demon's Crest

Demon's Crest

Demon's Crest is a haunting, treacherous ridge overlooking the remains of a once-bustling settlement. The area is strewn with remnants of old world technology and grotesque trophies of past battles, their bloodied corpses still littering the ground. It is said that an ambush of demons lurks here, waiting for unsuspecting travelers to stumble into their territory, ready to unleash their fury upon the land.

Demonic Outpost

Demonic Outpost

Once a fortified bastion for adventurers, this outpost has now been overrun and transformed into a rally point for demons. The air crackles with a dark energy, while the ground is scorched and littered with relics of failed defenses. The twisted architecture, a mix of sharp angles and warped stone, oozes malevolence as blood-red banners flap in the fetid breeze, each emblazoned with the sigils of demon lords. As night falls, the outpost becomes a fearsome beacon for fiends who gather here to plan their pillaging and conquest of the twisted material plane.

Devil's Outpost

Devil's Outpost

Once a bustling citadel, now a haunting rally point where devils gather to plot and strategize their incursions into the decaying remnants of the material plane. The air crackles with dark energy as barbed figures exchange sinister whispers, their eyes gleaming with a predatory hunger for chaos and conquest.

Devil's Perch

Devil's Perch

A treacherous cliffside overlooking the remnants of a decaying city, where the echoes of tormented souls merge with the haunting whispers of the wind. Tattered banners flap in the cold air, signaling an uncanny presence. As you approach, a sense of dread envelops you, for this place serves as a malicious ambush for unwary travelers caught in the grip of darkness.

First Layer of the Abyss (Pazunia)

First Layer of the Abyss (Pazunia)

Towering ominously over a desolate landscape, Pazuzu's Wretched Spire serves as the grotesque throne of the demon lord Pazuzu, infamous as the King of the Wind Demons. The spire is perpetually shrouded in swirling storm clouds and unsettling whispers, a place where betrayals and power struggles between demon lords often come to a head. Rumors spread that those who venture too close may find themselves caught in a tempest of madness, or worse, ensnared in Pazuzu's schemes for dominance in the Abyss.

Frozen Throne of Archduke Levistus

Frozen Throne of Archduke Levistus

The Frozen Throne of Archduke Levistus is a chilling sight, located at the highest peak of the icy mountain range in the far reaches of the wasteland. The throne itself is made of shimmering ice, intricately carved with eerie symbols and glowing with an otherworldly blue light.

Frozen Throne of Mephistopheles

Frozen Throne of Mephistopheles

The Frozen Throne of Mephistopheles is a chilling fortress carved out of ice and shadow, nestled deep within the heart of a snowy, desolate wasteland. The air is frigid and unforgiving, with swirling snow obscuring the towering spires and intricate icy structures that make up the lair of the Lord of Lies.

Humanity's Last Stand

Humanity's Last Stand

Once a bustling metropolis now turned into a bastion of hope, Humanity's Last Stand is a fortified city where the remaining survivors gather to maintain order and enact laws amidst the chaos of the outside world. Its walls are heavily reinforced, manned by vigilant guards, and the remnants of civilization hang on in the cobbled streets, where trade and crafting thrive under the watchful eyes of the council. Extremely wary of all outsiders.

Inferno's Embrace

Inferno's Embrace

Inferno's Embrace is a treacherous volcanic cave nestled deep within the heart of the scorched wastelands. The cave is filled with molten lava streams, scorching heat, and billowing smoke that obscures the rocky walls. Despite the dangers, it is rumored to hold powerful artifacts imbued with fire magic, sought after by brave adventurers and daring scavengers.

Layer 113th of the Abyss (Thanatos)

Layer 113th of the Abyss (Thanatos)

In the nightmarish realm of Thanatos, life and death intertwine in a grotesque ballet of horror. The layer is a terrifying expanse where glistening bones and pools of acidic bile punctuate a sprawling mass of pulsating flesh. Undead hordes haunt the landscape, drawn to the oppressive aura of undeath, while spasmodic chasms occasionally rip through the ground, revealing deeper horrors waiting to ensnare the unwary. Those who linger too long are doomed to become lost souls, trapped in an eternal cycle of torment.

Layer 176th of the Abyss (Hollow's Heart)

Layer 176th of the Abyss (Hollow's Heart)

Hollow's Heart is the twisting, chaotic realm presided over by Fraz-Urb'luu, the Prince of Deception. This nightmarish domain is filled with landscapes that constantly shift and reshape, challenging the minds and wills of those who dare enter. From the razor-sharp Demon's Teeth to the pulsating depths of the Drooling Jungle, every corner reveals dangers lurking among illusions designed to prey on the deepest fears of mortals. Here, a few desperate cultists cling to their faith in an attempt to gain Fraz-Urb'luu's favor, while his demonic minions roam the shadows and test the resolve of stragglers. It is a place where nothing is as it seems, constantly shifting and transforming under the whims of its cruel overlord.

Layer 60th of the Abyss (Endless Maze)

Layer 60th of the Abyss (Endless Maze)

Baphomet's Labyrinth is an endless maze of twisted, shifting corridors and ominous shadows, whispers of lost souls echoing through the darkness. The air is thick with the scent of decay and the sound of scuttling creatures, while the walls seem to pulse with a life of their own, leading adventurers deeper into the nightmarish depths. Here, those who wander may find themselves ensnared by the very fabric of the maze, forever lost to the horrors lurking within.

Layer 66th of the Abyss (the Demonwebb Pits)

Layer 66th of the Abyss (the Demonwebb Pits)

The Infinite Maze is a shifting labyrinth teeming with sinister oozes and relentless traps that seem to change with every step. The air is thick with an unsettling tension, as illusions warp reality, making every turn feel like a gamble. Wisps of darkness weave through the space, hinting at the potential influence of Lolth, whose webs cling to the walls like a suffocating shroud, alongside the pulsating ooze of Juiblex. Adventurers must navigate this dangerous domain, ever on the lookout for maddening sights and lurking threats.

Layer 88th of the Abyss (The Gaping Maw)

Layer 88th of the Abyss (The Gaping Maw)

The Gaping Maw is a hellish layer of the Abyss, ruled by Demogorgon, where salt flats intermingled with towering, crumbling spires create a desolate landscape. Bitter brine-filled oceans surround the cracked plains, harboring monstrous sea creatures that lurk beneath the icy surface. Volcanic vents sporadically spew spiteful fumes, adding to the oppressive atmosphere, while brine corrosion threatens the unwary. The presence of Demogorgon can drive any mortal to madness, and the fierce inhabitants protect their dark lord's palace with sinister ferocity.

Layers 45, 46, & 47 (Azzagrat)

Layers 45, 46, & 47 (Azzagrat)

Azzagrat serves as a grim reminder of the horrors that once thrived in this desolate expanse. Towering vestiges of a crumbling metropolis jut out from the ground like the broken teeth of a colossal beast, while fiendish creatures skulk in the shadows, ever-watchful for unwary intruders. The air is thick with an oppressive aura, and the distant echoes of conflict reverberate, hinting at the ceaseless battles fought by demon lords and their minions.

Mercenary Compound

Mercenary Compound

The Gunner's Haven is a notorious mercenary compound situated on the outskirts of a crumbling city. It serves as both a trading post and a recruitment hub for those seeking armed services or mercenary work. Bartering takes place in the shadow of crumbling concrete walls, marked by the names and faded emblems of past clients, where desperate souls strike deals in hushed tones amidst the chaos of a world gone mad.

My Base

My Base

This is the player's base. Allies have been gathered here as a touch point which functions as a command center for the player to decide what to do next. The base is protected by a magical barrier. Status: As of now there are a few tents gathered around a large campfire.

Raider Ambush

Raider Ambush

A desolate stretch of land where the bones of abandoned vehicles litter the ground, the air thick with tension. The raiders, in their ragged attire, have set up an ambush beneath the crumbling remains of a collapsed overpass, blending into the shadows, waiting for unsuspecting travelers to wander into their trap. Makeshift barricades constructed from plywood and scrap metal line the approach, hinting at the danger that lurks ahead.

Raider Outpost

Raider Outpost

Rattled Outpost is a desolate remnant of civilization, now overtaken by marauding raiders who have repurposed the remains of an abandoned marketplace into a makeshift hideout. Dilapidated tents and makeshift barricades surround a central fire pit where the raiders gather to plot their next plunder. Remnants of civilization litter the ground, including rusted carts and shattered wares, while the eerie silence is occasionally broken by distant scavenger calls.

Rusted Wasteland

Rusted Wasteland

A vast expanse of land covered in twisted metal structures, broken machinery, and toxic fumes. The air is thick with the stench of decay and the ground is scorched black, devoid of any signs of life.

Second layer of the Abyss (Forest of Temptation)

Second layer of the Abyss (Forest of Temptation)

The Forest of Temptation serves as a grim testament to nature's beauty intertwined with death and treachery. As explorers delve deeper into this perilous layer of the Abyss, they find themselves navigating a deceptive tropical rainforest where colorful flora can be deadly and the calls of creatures lead the unwary into deadly traps. The unsettling ambiance of ghostly whispers fills the fog-shrouded air, threatening to ensnare the minds of those who wander too far. Many quick glances at the striking plants reveal glimmers of cursed relics, their allure as tempting as the dangers lurking behind them.

Slave Compound

Slave Compound

Once a thriving trading post, The market has transformed into a grotesque compound where the echoes of lost humanity linger. Enslaved beings are paraded like commodities, discarded or left to suffer in squalor by the twisted elite, indulging in their darkest desires. The air is heavy with the stench of decay and desperation, as the grotesque reality of exploitation plays out under the unyielding gaze of those in power. Whispers of unspeakable horrors, such as the butchering of the enslaved for a macabre feast, are common among the rubble.

The Fiend's Forge

The Fiend's Forge

Located deep within the heart of Avernus, The Fiend's Forge is a sprawling cavern filled with molten lava pits, surrounded by towering obsidian cliffs. The air is thick with the smell of sulfur and the distant sounds of clashing steel echo through the chamber.

The Fractured Nexus

The Fractured Nexus

The Fractured Nexus is a haunting scar on the landscape, a once-sacred ground now marred by a chaotic merge of planes. The air is thick with the stench of brimstone and decay, as twisted forms of both demon and material denizens roam the area. Flickering shadows dance around the edges, occasionally converging into horrifying shapes that whisper both promises and threats. Reality feels thin here, as if a misplaced step could drag one screaming into the depths of the lower planes.

The Iron Sceptre

The Iron Sceptre

The Iron Sceptre is a towering structure made entirely of black iron, reaching high into the crimson sky. Dark, billowing clouds swirl around its pointed peaks, giving off an ominous aura. The entrance is guarded by massive, spiked gates that creak open slowly as if welcoming only the bravest or most foolish of visitors.

The Queen's Palace

The Queen's Palace

The Queen's palace stood as a stark, imposing structure, its walls adorned with symbols of female power. Inside, opulence reigned – silk tapestries, gold-plated furnishings, and a sprawling harem where chosen men served as little more than living trophies. In the breeding chambers, clinical and sterile, new generations of male slaves were conceived, their sole purpose to perpetuate the lineage of strong, dominant women. A chilling undercurrent of control and subjugation permeated the palace, a stark reminder of the women's absolute dominion over men.

The Sinking City

The Sinking City

A massive city built of black stone, slowly being consumed by the swamp. Mammon's relentless pursuit of wealth manifests in a grotesque parody of civilization.

Throne Room of Archduchess Zariel

Throne Room of Archduchess Zariel

The Throne Room of Archduchess Zariel is a grand chamber located at the heart of the fortress, adorned with blood-red banners bearing her sigil and flickering torches casting eerie shadows on the marble floors. An imposing obsidian throne sits at the far end of the room, engraved with intricate infernal runes and adorned with blackened dragon scales.

Throne Room of Archduke Dispater

Throne Room of Archduke Dispater

The Throne Room of Archduke Dispater exudes an aura of oppressive grandeur, with walls adorned in dark tapestries depicting scenes of conquest and subjugation. The air is heavy with the scent of incense and the sound of distant whispers, adding to the unsettling ambiance.

Throne Room of Fierna and Belial

Throne Room of Fierna and Belial

The Throne Room of Fierna and Belial is a grand chamber located in the heart of the fiery realm of Phlegethos. Decorated with intricate carvings of flames and demonic sigils, the room exudes a menacing aura that befits its rulers. At the center of the room stand joint thrones, one adorned with flames and the other with twisting tendrils of smoke, symbolizing the dual rulership of Fierna and Belial. Fierna's throne is aflame, casting flickering shadows across the room, while Belial's throne emanates an aura of subtle deceit and illusion. The air is thick with the scent of sulfur and smoke, and the heat from the blazing thrones is palpable, creating an oppressive atmosphere in the chamber.

Throne of Archduke Beelzebub

Throne of Archduke Beelzebub

The once-luxurious Maladomini is now ruled by the archdevil Beelzebub, also known as the Lord of the Flies. His decadent lifestyle and focus on pleasure are a stark contrast to the harsh realities of the layer.

Throne of Archduke Mammon

Throne of Archduke Mammon

A grand chamber adorned with glistening gold and jeweled decor, with a massive obsidian throne at its center. The air is permeated with the scent of wealth and power, and the soft sound of coins clinking echoes through the room.

Throne of Asmodeus

Throne of Asmodeus

The Throne of Asmodeus is a grand and imposing seat made of obsidian adorned with intricate carvings depicting scenes of damnation and suffering. Two towering demonic statues flank the throne, their eyes glowing red with malevolence. The air around the throne is heavy with the scent of brimstone, and an oppressive aura of power radiates from it.

Throne of Glasya

Throne of Glasya

The throne room is a dark and foreboding chamber, adorned with crimson silk draperies and eerie flickering torches that cast dancing shadows on the walls. The centerpiece of the room is a grand throne made of obsidian and adorned with intricate carvings of twisted demons and souls in torment. Glasya sits regally on the throne, her beauty hiding a sinister aura of power and manipulation.

Village Remains

Village Remains

This village is a looted village, once bustling with life but now left in desolation. While there seems to be nothing of value among the rubble, a small group of refugees and survivors now calls this place home. Among them are potential artisans, skilled in various trades, who may be persuaded to join your cause and relocate to your player base if offered the right incentive.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service