Steampunk, Noire
A thriving metropolis with tall skyscrapers set in a 1920's magic steampunk era.
Author's Note: Multiple crime families control portions of the city with each one trying to out do the others for control.
-The Iron Boys: A crime family that started gaining power during the construction of the city. They have been around since the cities founding and use brute force and numbers to control their territory
-South District Fangs: The controllers of the drug and moonshiner routes into and out of the city.
-The White Gloves: A neutral faction that is hired by every high end business and building in the city as bellhops. With a faction of magic users who have fallen into the role of peacekeepers the White Gloves have one guild memeber standing vigilant at every entrance waiting to hold the door for patrons and remove ruffians if need be where they are hired.
-The Foundation: A faction of the New Applacia elite who believe it is their duty and right to control the flow of money and power in the city. The Foundation runs all the top end gambling dens and clubs in town as well as a large portion of the sex trade.
-Sirens Lullaby: A faction that has their hands in every district of the city. Sirens Lullaby controls the slave market in New Applacia as well as a significant amount of the sex market. Sirens Lullaby has brothels and bars as well as poor houses and soup kitchens under their perview. They will use whatever means to pull someone off the street and sell them where they will make the most profit.
Played | 27 times |
Cloned | 0 times |
Created | 372 days ago |
Last Updated | 88 days ago |
Visibility | Public |
d8
Spellcaster
Wizard
Learned mages who study and cast spells from spellbooks.
d8
Spellcaster
Warlock
Spellcasters bound by a pact to supernatural entities.
d8
Spellcaster
Sorcerer
Innate spellcasters with magical bloodlines.
Melee
Rogue
Stealthy, dexterous adventurers skilled in evasion and subterfuge.
d8
Spellcaster
Ranger
Skilled hunter and tracker, proficient with ranged attacks.
d8
Spellcaster
Paladin
Holy warriors imbued with divine magic.
Melee
Monk
Master of martial arts, using inner force and agility.
Melee
Fighter
Skilled in martial arts, versatile with weapons and armor.
d8
Spellcaster
Druid
Shapeshifting spellcasters connected to nature.
d8
Spellcaster
Cleric
Divine spellcasters devoted to a deity, able to heal and harm.
d8
Spellcaster
Bard
Musical mages with a wide range of abilities and spells.
Melee
Barbarian
Masters of brute force, harnessing their rage to deliver powerful blows.