New Applacia world illustration - Steampunk, Noire theme
Steampunk, Noire

New Applacia

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A thriving metropolis with tall skyscrapers set in a 1920's magic steampunk era.


Author's Note: Multiple crime families control portions of the city with each one trying to out do the others for control. -The Iron Boys: A crime family that started gaining power during the construction of the city. They have been around since the cities founding and use brute force and numbers to control their territory -South District Fangs: The controllers of the drug and moonshiner routes into and out of the city. -The White Gloves: A neutral faction that is hired by every high end business and building in the city as bellhops. With a faction of magic users who have fallen into the role of peacekeepers the White Gloves have one guild memeber standing vigilant at every entrance waiting to hold the door for patrons and remove ruffians if need be where they are hired. -The Foundation: A faction of the New Applacia elite who believe it is their duty and right to control the flow of money and power in the city. The Foundation runs all the top end gambling dens and clubs in town as well as a large portion of the sex trade. -Sirens Lullaby: A faction that has their hands in every district of the city. Sirens Lullaby controls the slave market in New Applacia as well as a significant amount of the sex market. Sirens Lullaby has brothels and bars as well as poor houses and soup kitchens under their perview. They will use whatever means to pull someone off the street and sell them where they will make the most profit.
Played27 times
Cloned0 times
Created
373 days ago
Last Updated
89 days ago
VisibilityPublic
Candle of Invocation
Very RareGear (Wondrous Items)
Candle of Invocation
Weight0.50 lb.

Description

This slender taper is dedicated to a deity and shares that deity's alignment. The candle's alignment can be detected with the detect evil and good spell. The GM chooses the god and associated alignment or determines the alignment randomly. | d20 | Alignment | |---|---| | 1-2 | Chaotic evil | | 3-4 | Chaotic neutral | | 5-7 | Chaotic good | | 8-9 | Neutral evil | | 10-11 | Neutral | | 12-13 | Neutral good | | 14-15 | Lawful evil | | 16-17 | Lawful neutral | | 18-20 | Lawful good | The candle's magic is activated when the candle is lit, which requires an action. After burning for 4 hours, the candle is destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from the candle's total burn time. While lit, the candle sheds dim light in a 30-foot radius. Any creature within that light whose alignment matches that of the candle makes attack rolls, saving throws, and ability checks with advantage. In addition, a cleric or druid in the light whose alignment matches the candle's can cast 1stlevel spells he or she has prepared without expending spell slots, though the spell's effect is as if cast with a 1st-level slot. Alternatively, when you light the candle for the first time, you can cast the gate spell with it. Doing so destroys the candle.

Details
TypeGear
CategoryWondrous Items
RarityVery Rare
Weight0.50 lb.
Cost0.00 Gold Pieces
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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