Steampunk, Noire
A thriving metropolis with tall skyscrapers set in a 1920's magic steampunk era.
Author's Note: Multiple crime families control portions of the city with each one trying to out do the others for control.
-The Iron Boys: A crime family that started gaining power during the construction of the city. They have been around since the cities founding and use brute force and numbers to control their territory
-South District Fangs: The controllers of the drug and moonshiner routes into and out of the city.
-The White Gloves: A neutral faction that is hired by every high end business and building in the city as bellhops. With a faction of magic users who have fallen into the role of peacekeepers the White Gloves have one guild memeber standing vigilant at every entrance waiting to hold the door for patrons and remove ruffians if need be where they are hired.
-The Foundation: A faction of the New Applacia elite who believe it is their duty and right to control the flow of money and power in the city. The Foundation runs all the top end gambling dens and clubs in town as well as a large portion of the sex trade.
-Sirens Lullaby: A faction that has their hands in every district of the city. Sirens Lullaby controls the slave market in New Applacia as well as a significant amount of the sex market. Sirens Lullaby has brothels and bars as well as poor houses and soup kitchens under their perview. They will use whatever means to pull someone off the street and sell them where they will make the most profit.
Played | 27 times |
Cloned | 0 times |
Created | 373 days ago |
Last Updated | 89 days ago |
Visibility | Public |
Chime of Opening
Rare•Gear (Wondrous Items)

Weight1.00 lb.
Cost100.00 Gold Pieces
Description
This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens. The chime can be used ten times. After the tenth time, it cracks and becomes useless.
Details
Type | Gear |
Category | Wondrous Items |
Rarity | Rare |
Weight | 1.00 lb. |
Cost | 100.00 Gold Pieces |