New Applacia world illustration - Steampunk, Noire theme
Steampunk, Noire

New Applacia

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A thriving metropolis with tall skyscrapers set in a 1920's magic steampunk era.


Author's Note: Multiple crime families control portions of the city with each one trying to out do the others for control. -The Iron Boys: A crime family that started gaining power during the construction of the city. They have been around since the cities founding and use brute force and numbers to control their territory -South District Fangs: The controllers of the drug and moonshiner routes into and out of the city. -The White Gloves: A neutral faction that is hired by every high end business and building in the city as bellhops. With a faction of magic users who have fallen into the role of peacekeepers the White Gloves have one guild memeber standing vigilant at every entrance waiting to hold the door for patrons and remove ruffians if need be where they are hired. -The Foundation: A faction of the New Applacia elite who believe it is their duty and right to control the flow of money and power in the city. The Foundation runs all the top end gambling dens and clubs in town as well as a large portion of the sex trade. -Sirens Lullaby: A faction that has their hands in every district of the city. Sirens Lullaby controls the slave market in New Applacia as well as a significant amount of the sex market. Sirens Lullaby has brothels and bars as well as poor houses and soup kitchens under their perview. They will use whatever means to pull someone off the street and sell them where they will make the most profit.
Played27 times
Cloned0 times
Created
373 days ago
Last Updated
89 days ago
VisibilityPublic
Cube of Force
RareGear (Wondrous Items)
Cube of Force
Weight0.25 lb.

Description

This cube is about an inch across. Each face has a distinct marking on it that can be pressed. The cube starts with 36 charges, and it regains 1d20 expended charges daily at dawn. You can use an action to press one of the cube's faces, expending a number of charges based on the chosen face, as shown in the Cube of Force Faces table. Each face has a different effect. If the cube has insufficient charges remaining, nothing happens. Otherwise, a barrier of invisible force springs into existence, forming a cube 15 feet on a side. The barrier is centered on you, moves with you, and lasts for 1 minute, until you use an action to press the cube's sixth face, or the cube runs out of charges. You can change the barrier's effect by pressing a different face of the cube and expending the requisite number of charges, resetting the duration. If your movement causes the barrier to come into contact with a solid object that can't pass through the cube, you can't move any closer to that object as long as the barrier remains. Cube of Force Faces | Face | Charges | Effect | |---|---|---| | 1 | 1 | Gases, wind, and fog can't pass through the barrier. | 2 | 2 | Nonliving matter can't pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. | 3 | 3 | Living matter can't pass through the barrier. | 4 | 4 | Spell effects can't pass through the barrier. | 5 | 5 | Nothing can pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. | 6 | 0 | The barrier deactivates. The cube loses charges when the barrier is targeted by certain spells or comes into contact with certain spell or magic item effects, as shown in the table below. | Spell or Item | Charges Lost | |---|---| | Disintegrate | 1d12 | | Horn of blasting | 1d10 | | Passwall | 1d6 | | Prismatic spray | 1d20 | | Wall of fire | 1d4 |

Details
TypeGear
CategoryWondrous Items
RarityRare
Weight0.25 lb.
Cost0.00 Gold Pieces
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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