
Fantasy
The Kingdom of Cormyr in the Forgotten Realms Universe of Dungeons and Dragons 5e Rules.
Author's Note: With a lot of work ahead to update it, based on my own campaigns as a DM. The idea is to propose a setting and let the players figure things out within it. Locations and points will be created that make sense and are connected to one or more general storylines. For example, the possible civil war brewing in Arabel against the heir of the late king, or the conflicts in the King's Forest with the druids/goblinoids/forest-exploiting corporation.
The map is created at a roughly logical scale that allows for immersion in travel, and the idea is to start with level 1 PCs since the full 5e rules are not included, and the PCs (especially non-casters) will remain incomplete as they level up.
That said, everyone can play however they like XD.
Played | 14 times |
Cloned | 0 times |
Created | 150 days ago |
Last Updated | 65 days ago |
Visibility | Public |
Belt of Dwarvenkind
Rare•Gear (Wondrous Items)

Weight1.00 lb.
Description
While wearing this belt, you gain the following benefits: Your Constitution score increases by 2, to a maximum of 20. You have advantage on Charisma (Persuasion) checks made to interact with Dwarves. In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you're capable of growing one, or a visibly thicker beard if you already have one. If you aren't a dwarf, you gain the following additional benefits while wearing the belt: You have advantage on Saving Throws against poison, and you have Resistance against poison damage. You can speak, read, and write Dwarvish.
Details
Type | Gear |
Category | Wondrous Items |
Rarity | Rare |
Weight | 1.00 lb. |
Cost | 0.00 Gold Pieces |