Cormyr world illustration - Fantasy theme
Fantasy

Cormyr

S
Solrac666

The Kingdom of Cormyr in the Forgotten Realms Universe of Dungeons and Dragons 5e Rules.


Author's Note: With a lot of work ahead to update it, based on my own campaigns as a DM. The idea is to propose a setting and let the players figure things out within it. Locations and points will be created that make sense and are connected to one or more general storylines. For example, the possible civil war brewing in Arabel against the heir of the late king, or the conflicts in the King's Forest with the druids/goblinoids/forest-exploiting corporation. The map is created at a roughly logical scale that allows for immersion in travel, and the idea is to start with level 1 PCs since the full 5e rules are not included, and the PCs (especially non-casters) will remain incomplete as they level up. That said, everyone can play however they like XD.
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Created
150 days ago
Last Updated
65 days ago
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Oso Lechuza
CR 3Large Monstrosity
Oso Lechuza
HP Range50 - 70 (Avg: 60)
AC13
XP700

Description

The Oso Lechuza is a fearsome blend of bear and owl, stalking the forests and high mountains. With the body of a massive bear and the head of an owl, this creature uses its keen senses to hunt in both day and night, making it a formidable predator. Legends say that those who cross paths with the Oso Lechuza are either granted wisdom or met with a swift death, depending on the creature's whim.

Details
SizeLarge
TypeMonstrosity
CR3
XP700
LanguagesUnderstands Common and Sylvan but cannot speak.
Defenses
Armor Class13
HP Range50 - 70 (Avg: 60)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Beak Attack

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (2d12 + 6) piercing damage.

Claw Swipe

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage.

Screech of Wisdom

Once per day, the Oso Lechuza can emit a chilling screech that can be heard up to 300 feet away. All creatures that hear the screech must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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