Fantasy
The Kingdom of Cormyr in the Forgotten Realms Universe of Dungeons and Dragons 5e Rules.
Author's Note: With a lot of work ahead to update it, based on my own campaigns as a DM. The idea is to propose a setting and let the players figure things out within it. Locations and points will be created that make sense and are connected to one or more general storylines. For example, the possible civil war brewing in Arabel against the heir of the late king, or the conflicts in the King's Forest with the druids/goblinoids/forest-exploiting corporation.
The map is created at a roughly logical scale that allows for immersion in travel, and the idea is to start with level 1 PCs since the full 5e rules are not included, and the PCs (especially non-casters) will remain incomplete as they level up.
That said, everyone can play however they like XD.
Played | 8 times |
Cloned | 0 times |
Created | 63 days ago |
Last Updated | 51 days ago |
Visibility | Public |
Telepathic Bond
Divination
Details
School | Divination |
Level | 5 |
Casting Time | 1 action |
Range | 30 |
Duration | 1 hour |
Description
You forge a telepathic link among up to eight willing creatures of your choice within range, psychically linking each creature to all the others for the duration. Creatures with Intelligence scores of 2 or less aren't affected by this spell. Until the spell ends, the targets can communicate telepathically through the bond whether or not they have a common language. The communication is possible over any distance, though it can't extend to other planes of existence.