Fantasy
The Kingdom of Cormyr in the Forgotten Realms Universe of Dungeons and Dragons 5e Rules.
Author's Note: With a lot of work ahead to update it, based on my own campaigns as a DM. The idea is to propose a setting and let the players figure things out within it. Locations and points will be created that make sense and are connected to one or more general storylines. For example, the possible civil war brewing in Arabel against the heir of the late king, or the conflicts in the King's Forest with the druids/goblinoids/forest-exploiting corporation.
The map is created at a roughly logical scale that allows for immersion in travel, and the idea is to start with level 1 PCs since the full 5e rules are not included, and the PCs (especially non-casters) will remain incomplete as they level up.
That said, everyone can play however they like XD.
Played | 8 times |
Cloned | 0 times |
Created | 74 days ago |
Last Updated | 62 days ago |
Visibility | Public |
Ice Storm
Evocation
Details
School | Evocation |
Level | 4 |
Casting Time | 1 action |
Range | 300 |
Duration | Instantaneous |
Description
A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one. Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.