
Welcome to strixhaven- the magical university of dnd and mtg universe, with the five mythic colleges
Played | 138 times |
Cloned | 8 times |
Created | 167 days ago |
Last Updated | 7 days ago |
Visibility | Public |
Description
Mage hunters are hideous spider-legged creatures employed by the Oriq to pursue magic-wielders. These creatures can naturally sense magic via the glowing purple spines on their backs. A mage hunter is usually in its sentry form, a diamond-shaped drone with a heightened ability to sense and locate mages. Once it finds a quarry, the mage hunter takes on its arachnoid hunter form and pursues its targets with vicious skill. They sense every spell, sprllcaster and magic item in a range of 120ftof them. They good in stealth and perception.
Size | Large |
Type | Monstrosity |
CR | 5 |
XP | 1800 |
Languages | Understands common and Oriq but can't speak |
Armor Class | 15 |
HP Range | 85 - 85 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | Blinded, Charmed, Deafened, Frightened, Prone |
Claw(hunter form; multiatack of 2 claws atacks)
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) slashing damage.
Consume and destroy(reaction; 1 per round)
When the hunter takes damage from a spell, it takes only half the triggering damage (rounded down). If the creature that cast the spell is within 60 feet of the hunter, that creature must succeed on a DC 14 Dexterity saving throw or take the other half of the damage.
Mage tracker(centry form only)
The hunter emits a pulse of energy that helps it better locate its magical quarry. Each creature within 120 feet of the hunter that has the ability to cast spells must succeed on a DC 14 Wisdom saving throw or be mystically marked by the hunter for 1 hour. While marked, a creature can’t become hidden from the hunter and gains no benefit from the invisible condition against the hunter. Additionally, while a marked creature is on the same plane of existence as the hunter, the hunter always knows the distance and directin to the creature.
Shift form(bonus action)
The hunter folds into its drone-like sentry form or unfolds into its hunter form. Its game statistics are the same in each form, but that it can fly only in sentry form and climb and ingore difficult terrain only with its hunter form. There are actions that can be used only with one of the forms.
Tail(each form)
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 22 (4d8 + 4) piercing damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the hunter can’t make a Tail attack against another target.