
Urban Fantasy
Welcome to strixhaven- the magical university of dnd and mtg universe, with the five mythic colleges
Author's Note: Please wright in your background your year(first year student to fourth year student), and if your year is 2-4 or if you are a first year or already did the ornitetion test, also wright in your background your college.
If you are starting in a college, make its hall (for exanple, widdershins hall for witherbloom) as a starting point for you, else, start at the hall of the oracles.
**proffesors, more oriq lore and adventure, more areas out of strixhaven, realationshios between npcs, more official dnd content and more npcs soon!
Played | 138 times |
Cloned | 8 times |
Created | 167 days ago |
Last Updated | 7 days ago |
Visibility | Public |
Gust of Wind
Evocation•Level 2

Description
A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a strength saving throw or be pushed 15 feet away from you in a direction following the line. Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you. The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them. As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.
Spell Details
Level | 2 |
Range | N/A |