
Urban Fantasy
Welcome to strixhaven- the magical university of dnd and mtg universe, with the five mythic colleges
Author's Note: Please wright in your background your year(first year student to fourth year student), and if your year is 2-4 or if you are a first year or already did the ornitetion test, also wright in your background your college.
If you are starting in a college, make its hall (for exanple, widdershins hall for witherbloom) as a starting point for you, else, start at the hall of the oracles.
**proffesors, more oriq lore and adventure, more areas out of strixhaven, realationshios between npcs, more official dnd content and more npcs soon!
Played | 138 times |
Cloned | 8 times |
Created | 167 days ago |
Last Updated | 7 days ago |
Visibility | Public |
Enthrall
Enchantment•Level 2

Description
You weave a distracting string of words, causing creatures of your choice that you can see within range and that can hear you to make a wisdom saving throw. Any creature that can't be charmed succeeds on this saving throw automatically, and if you or your companions are fighting a creature, it has advantage on the save. On a failed save, the target has disadvantage on Wisdom (Perception) checks made to perceive any creature other than you until the spell ends or until the target can no longer hear you. The spell ends if you are incapacitated or can no longer speak.
Spell Details
Level | 2 |
Range | 60 |