A Prismatic Meteor crashes into Earth, unleashing deadly rays and summoning otherworldly creatures.
Played | 8 times |
Cloned | 0 times |
Created | 173 days ago |
Last Updated | 24 days ago |
Visibility | Public |
Broom Closet
A small, hidden room that looks like a janitor's closet with a few supplies an extra space.
Cafeteria
A once-bustling hub of social activity, now littered with overturned tables and chairs. The serving counters are a mess of spilled food and broken dishes. Eerie silence hangs in the air, punctuated only by the occasional drip from an overhead pipe.
Communal Showers
A large, open shower room reminiscent of a prison setting. Cold, metallic fixtures line the walls, and the floor is constantly damp. Grime accumulates in the corners, and the air hangs heavy with the smell of mildew. Harsh fluorescent lighting casts unflattering shadows on the figures moving within. This is where the dream, and the adventure, begins. The mundane setting is quickly shattered by the arrival of the Prismatic Meteor, turning a place of routine into a scene of unexpected horror. Bloodstains and broken fixtures now mark the site of the initial attack.
Crash Site
A mysterious site where a meteor crashed, radiating strange energies and home to unpredictable creatures. The ground is scorched and the air crackles with residual magic, making it a dangerous yet intriguing location for adventurers.
Crimson Citadel
The Crimson Citadel is a formidable fortress built upon a mountain of twisted, crimson rock. It is a treacherous location, housing the powerful Ruby Raider and posing a significant threat to any who dare to oppose them. The citadel is shrouded in danger, with the Ruby Raider wielding the power of the Prismatic Meteor with reckless abandon.
Gymnasium
A vast, echoing space filled with abandoned sports equipment. The basketball hoops stand crooked, their nets torn and frayed. The scoreboard is dark, its numbers frozen in time. The only movement comes from the occasional gust of wind that whistles through the broken windows.
Hallways
Long, winding hallways stretch into the distance, lined with rows of lockers. The lockers, once filled with students' belongings, now stand ajar, their contents scattered across the floor. The walls are adorned with faded posters and graffiti, remnants of a more carefree time. The once-familiar halls are now a site of carnage. Bodies lie strewn across the floor, victims of the Shadowcast's brutal attacks. The air is thick with the coppery scent of blood, and a sense of dread hangs heavy in the air.
Hidden Glade
A mystical glade filled with vibrant flora and shimmering light, surrounded by ancient trees that seem to whisper secrets. The air is thick with elemental energy, and the atmosphere is both enchanting and foreboding, hinting at the presence of powerful beings.
Library
Rows upon rows of bookshelves stand tall, their contents untouched by the chaos outside. A thick layer of dust covers everything, and the air is musty with the smell of old paper. Shattered glass from the large windows litters the floor, casting rainbow reflections in the dim light.
Music Room
A haven for creativity and expression, now eerily silent. The instruments are untouched, their strings slack and their keys silent. Sheet music lies scattered on the floor, its melodies unheard.
Nexus of Contradiction
A swirling, chaotic realm where the fabric of reality is torn and the laws of physics are bent. It is a place of unpredictable energies and strange creatures, such as the Emerald Drakes that emerge from its portals. The Nexus of Contradiction is a site of great power and danger, attracting adventurers and scholars alike who seek to understand its mysteries or harness its energies.
Planar Rift
A yawning chasm in the cosmos, the Planar Rift is an unstable tear in the fabric of reality. It's a tumultuous, chaotic region where the laws of physics and magic break down. A maelstrom of raw energy, it serves as a volatile conduit between countless planes of existence. Within its depths, bizarre creatures and otherworldly phenomena thrive, and the very concept of time and space becomes distorted. The Rift is a place of infinite potential and unimaginable danger, a cosmic anomaly that threatens to consume or reshape entire worlds.
Principal's Office
A place of authority and order, now ransacked and in disarray. The principal's desk is overturned, its drawers hanging open. Files and papers are scattered across the floor, some bearing scorch marks from the Meteor's energy.
Schoolyard
The fenced-in area behind the school is a haunting reminder of childhood joys, now reclaimed by nature's relentless grasp. Overgrown weeds and vibrant wildflowers obscure the rusted remnants of old playground equipment, while crudely dug tunnels weave through the earth, hinting at frantic efforts to escape from lurking dangers. The backyard serves as a deceptive refuge from the horrors of the school, yet a palpable tension lingers in the air, marked by the unsettling presence of Emerald Drakes that thrive on the chaotic energy of a fallen meteor.
Science Lab
Science Lab: A room filled with scientific equipment and chemicals, now a scene of potential danger. Beakers and flasks lie shattered on the floor, their contents forming a volatile mixture. Sparks occasionally fly from exposed wiring, adding to the sense of unease.