Pirate D&D — Become a Legend in this Dangerous World. Sail a vast and perilous world where pirate crews, ancient races, and forgotten gods clash across treacherous seas and exotic islands. From cursed shipwrecks to mythical artifacts, every voyage is a chance to carve your legend—or meet a watery grave. Alliances shift like the tides, and only the boldest will rise above the storm.
Played | 16 times |
Cloned | 0 times |
Created | 544 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Witcher
Witchers are mutated hunters trained from childhood to combat supernatural threats. Through rigorous alchemical processes and intense physical and magical training, they gain enhanced abilities, making them formidable adversaries against creatures with superhuman powers.
Savage
Savages are Beastfolk who embrace their animalistic nature, thriving on raw strength and primal instincts. They are fierce warriors, using their claws, teeth, and enhanced senses in close combat. Skilled in survival, Savages can track prey, navigate any terrain, and endure harsh conditions. Their bond with wild creatures makes them formidable in battle, often fighting with the ferocity of the beasts they resemble, embodying the untamed power of the wild.
Artificer
Artificers are inventive tinkerers who specialize in creating and enhancing magical devices and firearms. They craft unique gadgets and utilize their ingenuity to manipulate arcane energies, blending technology and magic to solve problems and overcome challenges.
Beast Tamer
The Beast Tamer is a master of controlling and bonding with animals, thriving in a pirate world filled with exotic and dangerous creatures. With the unique ability to tame, train, and command various beasts, both on land and sea, they forge powerful alliances with nature's fiercest denizens, turning them into loyal companions and formidable allies in battle.
Villager
The Villager class embodies the essence of ordinary folk, skilled in the arts of farming, fishing, crafting, and trade. With a deep connection to their community and the land, Villagers excel in practical tasks, providing essential support to adventurers and thriving in their everyday lives.
Necromancer
The Necromancer is a master of death and decay, wielding the dark arts to manipulate the forces of life and death. With the ability to animate corpses and command skeletal minions, they thrive in the shadows, drawing power from the fallen to bolster their own strength and influence.
Brawler
The Brawler is a master of unarmed combat, utilizing their fists and grappling techniques to overpower opponents in close quarters. With a focus on street-fighting tactics, they excel in raw physicality and adaptability, turning any environment into their personal arena.
God
The god is a divine intermediary, wielding celestial powers to influence fate and destiny. They serve as protectors and advisors to villagers and adventurers alike, using their abilities to alter the course of events and ensure the balance between the mortal and divine realms.

Juggernaut
A Juggernaut is a powerful and unstoppable warrior who charges into battle with overwhelming force, shrugging off damage and breaking through enemy lines with sheer physical might and relentless momentum.
Wizard
Learned mages who study and cast spells from spellbooks.
Warlock
Spellcasters bound by a pact to supernatural entities.
Sorcerer
Innate spellcasters with magical bloodlines.
Rogue
Stealthy, dexterous adventurers skilled in evasion and subterfuge.
Ranger
Skilled hunter and tracker, proficient with ranged attacks.
Paladin
Holy warriors imbued with divine magic.
Monk
Master of martial arts, using inner force and agility.
Fighter
Skilled in martial arts, versatile with weapons and armor.
Druid
Shapeshifting spellcasters connected to nature.
Cleric
Divine spellcasters devoted to a deity, able to heal and harm.
Bard
Musical mages with a wide range of abilities and spells.
Barbarian
Masters of brute force, harnessing their rage to deliver powerful blows.