Pirate D&D — Become a Legend in this Dangerous World. Sail a vast and perilous world where pirate crews, ancient races, and forgotten gods clash across treacherous seas and exotic islands. From cursed shipwrecks to mythical artifacts, every voyage is a chance to carve your legend—or meet a watery grave. Alliances shift like the tides, and only the boldest will rise above the storm.
Played | 16 times |
Cloned | 0 times |
Created | 544 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Goblin
Goblins are small, cunning creatures known for their resourcefulness and agility. With green skin, pointed ears, and sharp teeth, they thrive in chaotic environments, often forming tight-knit tribes that value cleverness and survival skills.

Triton
Tritons are aquatic humanoids hailing from the ocean's depths, characterized by their fish-like heads and scaled skin. Known for their territorial nature, they often clash with surface dwellers and excel as skilled underwater warriors, pirates, or mercenaries, leveraging their deep connection to the sea in combat and navigation.

Sylphelians
Sylphelians are plant-like humanoids that embody the essence of nature's cycles. In spring, they exhibit vibrant energy and agility, thriving in warmth and sunlight, while in winter, they enter a dormant state, becoming nearly invulnerable as they draw strength from the earth, awaiting the return of life.

Elemental
Elemental are beings forged from the primal forces of nature, embodying the essence of fire, water, earth, or air. Each variant possesses unique abilities: Fire Kin can unleash searing flames, Water Kin can manipulate currents and heal, Earth Kin can shape stone and gain resilience, while Air Kin can harness winds for agility and flight.

Gnoll
Gnoll are a fierce and primal race, born from the relentless hunger of their gnoll ancestors. With sharp claws, heightened senses, and an innate talent for tracking, they navigate the fringes of society, driven by an instinctual need to hunt and survive, earning both fear and respect from those who encounter them.

Celestial
Celestials are divine beings of immense power and wisdom who inhabit the higher realms of world’s cosmology. They serve as gods or ancient spirits, influencing the world and the lives of mortals from their ethereal domains. They can sometimes take a human form to visit the world

Undead
Undead are beings that have transcended death, existing in a state of animated or cursed existence. Often reanimated through dark magic or powerful curses, they retain the memories and abilities of their former lives, but are driven by an insatiable hunger for life or revenge, making them both formidable and tragic figures in the world.

Goliath
Goliaths are towering beings, descendants of giants, who possess an innate drive to ascend to greater heights, both physically and spiritually. With their robust physiques and a natural affinity for mountainous terrains, they embody resilience and ambition, often seeking to surpass the legendary feats of their ancestors.

Avians
Avians are bird-like humanoids adorned with intricate feather patterns that shimmer in the light, reflecting their vibrant personalities. With a natural affinity for the winds, some Avians possess the ability to mimic any sound perfectly, while others can glide gracefully through the air, making them agile and elusive in both social and combat situations.

Skaven
Skaven are humanoid ratfolk known for their cunning and agility, often found in the shadows of cities and dungeons. With fur-covered bodies, sharp claws, and a keen sense of smell, they excel in stealth and subterfuge, making them adept thieves and assassins, while their tribal society values cunning and treachery.

Khajit
Khajit are agile, feline humanoids known for their keen senses and stealthy nature. With fur patterns ranging from sleek black to spotted tabby, they possess sharp claws and a natural affinity for acrobatics, making them exceptional thieves and scouts in the world of adventurers.
Selachii
Fierce, predatory humanoid sharks with a natural ability for combat. They are often feared for their strength and bloodlust, thriving in underwater battles and boarding actions, but some seek a more honorable path as protectors of the seas. They have a shark head and scales on their skin.

Orc
Orcs are fierce warriors with green skin and prominent tusks, living by a code of strength and dominance. Their culture thrives on savage raids and a fierce demeanor, making them feared and respected in a world where might makes right.

Beastfolk
Beastfolk are a diverse race blending animals, insects, and mythical creatures. They are primal, with features like sharp claws, wings, antennae, or fur. Their bodies are adapted for speed, strength, or stealth, and their senses are heightened. Beastfolk may have the traits of wolves, felines, or even creatures like griffins. Their appearance varies widely, with animalistic faces and often glowing eyes. They are natural protectors of the wild, embodying the essence of the creatures they resemble

Hellspawn
Hellspawn are fiendish beings born from the depths of the infernal realms, characterized by their crimson skin, sharp claws, and glowing eyes. They possess innate magical abilities, a natural resistance to fire, and a cunning intellect, making them both formidable foes and cunning allies in the world of adventurers.

Astren
The Astren are tall, slender beings with semi-translucent, iridescent skin that shifts colors in response to their emotions, creating a mesmerizing display of hues. Originating from the depths of space, they possess an innate connection to the cosmos, granting them unique abilities related to light and energy manipulation.
Tiefling
Infernal heritage with a natural affinity for dark magics.
Human
The most versatile and varied of races, without specific strengths or weaknesses.
Half-Orc
Brute strength combined with human adaptability.
Halfling
Small, nimble and resourceful, able to easily evade danger.
Half-Elf
Sharing characteristics of both humans and elves, versatile and adaptable.
Gnome
Small, curious, and inventive, skilled in arcane arts.
Elf
Graceful and wise, with an affinity for nature and magic.
Dwarf
Stout and strong, skilled in metalwork and masonry.
Dragonborn
Born of dragons, these creatures are large and in charge, with a breath weapon.