Pirates and Fantasy
Pirate D&D — Become a Legend in this Dangerous World. Sail a vast and perilous world where pirate crews, ancient races, and forgotten gods clash across treacherous seas and exotic islands. From cursed shipwrecks to mythical artifacts, every voyage is a chance to carve your legend—or meet a watery grave. Alliances shift like the tides, and only the boldest will rise above the storm.
Author's Note: Explore a world dominated by vast oceans and treacherous seas. Islands dot the landscape, hiding forgotten treasures, ancient ruins, and cursed artifacts. Mystical sea monsters and ghost ships roam the deep, while rival factions clash over hidden riches and power.
Adventurers must navigate this perilous world, facing storms, monsters, and rival crews. Will you rise to fame as a feared pirate captain, uncover ancient secrets, or be swallowed by the relentless tides? The ocean holds no mercy, only opportunity.
Played | 24 times |
Cloned | 1 times |
Created | 547 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range50 - 60 (Avg: 55)
AC14
XP1800
Description
A beguiling aquatic creature known for its enchanting song that lures sailors to their doom. Sirens possess a mesmerizing voice and a dangerous allure beneath their beautiful appearance.
Details
Size | Medium |
Type | Fey |
CR | 5 |
XP | 1800 |
Languages | Common, Aquan |
Defenses
Armor Class | 14 |
HP Range | 50 - 60 (Avg: 55) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Claw Strike
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Enchanting Song
The Siren sings a magical melody. Each creature of the Siren's choice within 60 feet that can hear it must succeed on a DC 15 Wisdom saving throw or be charmed for 1 minute. While charmed, the creature is incapacitated and moves toward the Siren on its turn.