Novaterra é um mundo de fantasia medieval pós-caraclismo da Terra que conhecemos.
Played | 41 times |
Cloned | 5 times |
Created | 288 days ago |
Last Updated | 75 days ago |
Visibility | Public |

Size | Large |
Type | Fiend |
CR | 14 |
XP | 11500 |
Languages | Infernal, telepathy 120 ft. |
Armor Class | 18 |
HP Range | 95 - 266 (Avg: 181) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | , |
Condition Immunities |
Bite
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage plus 10 (3d6) cold damage.
Claws
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) slashing damage plus 10 (3d6) cold damage.
Multiattack
The devil makes three attacks: one with its bite, one with its claws, and one with its tail.
Tail
Melee Weapon Attack:+10 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 10 (3d6) cold damage.
Wall of Ice
The devil magically forms an opaque wall of ice on a solid surface it can see within 60 feet of it. The wall is 1 foot thick and up to 30 feet long and 10 feet high, or it's a hemispherical dome up to 20 feet in diameter. When the wall appears, each creature in its space is pushed out of it by the shortest route.